Hello Graalians,
I'm actually creating an Item System but I just need your opinion if it's right thought:
So I'll use a database and files storage:
-DATABASE (SQL)
Table: -playerItem: playerAcc, itemId, itemQuantity
-itemInfo : itemId, itemName, itemCategory, itemWeapon, itemPrice
-File:
So each file will be named by the itemId and will contain info depending on the type of the item.
Basics will be item description, item freezetime, item damage....
Is that a good way to do an Item System, how I could do something better?
(I don't want to use clientr variables as some Developer recommended me)
Thanks,
Joe.