Quote Originally Posted by Meph View Post
I feel that the nerf was necessary.
In preparation for GST, I went through all EC items, and Arcade items.

I never realized how good the Arcade guns were-- the OPR was easily better than any EC item on the market.
At least, for me.

The only "weakness" it had was the low damage, which in no way really stunted the gun, because of the many advantages it had.

-Moderate Spread
-Knockback/Electricity/Fire
-High Fire Rate
-Low Freeze
-Automatic Reload

The Automatic Reload is definitely the thing that gave it the biggest edge.
People compare it to the flame, but the flamethrower has a lengthy reload to contest the advantages it offers.
The OPR, by contrast, has an automatic reload, which is yet another advantage in its favor.

Even with the nerfed fire rate, the gun still dominates.
Dominate? Its nowhere close to even usable anymore. I think it fires somewhere around 1.5 bullets a second. 5 damage per bullet. It would take a whole 10 bullets to kill someone, and at that fire rate, a whole 7-10 seconds. You can't kill someone with it unless they were in the kitchen making a sandwich. And the automatic reload right? What happens when you're in a situation where you have to blast off a whole clip? The thing charges 2 bullets per second, so if you run off the clip, you're pretty much screwed. That thing was perfect as it was. Its low damage was a disadvantage, fire rate and freeze for the advantage, low spread was a disadvantage, and the clip/recharge is advantage/disadvantage(perspective). Plus the recoil.

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Don't even try comparing it to flamer. OPR vs. Flamer, OPR would die in about 2.4 seconds.