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Oh man, basing may finally get reworked. I'm glad that there's an attempt to address this because basing has gotten very stale over the years.
First of all, I'm glad that the overall aim is to discourage alliances and ceasefires. These led to the concept of establishing a "home base" and protecting it through diplomatic means. One of the main reasons that everyone can decide to get along is because of base availability. There's so many bases that instead of fighting each other, the best way to get hours for the guild is to push out the weakest gangs on the list, which tend to be the new ones.
What this plan does right is that it attempts to increase competition by limiting the number of bases at the top level through fortresses. There would be little reason to agree upon a diplomatic end if both gangs cannot benefit. I guess that there is the possibility of gangs allying under one tag to share hours generated by one flag. It really depends on the size of the competition, which is hard to gauge at the moment due to uncertainty of interest. By all means, it is possible to just keep hopping tags for hats and simple things on new tags. The current system is exploitable in that way in my belief. Why go though such hard work for the hours above 10k, when you can still get fairly neat rewards by having a home base at the sub-10k level?
I propose two things:
First, make it harder to receive unique rewards by increasing the numbers of hours needed. I'd choose some arbitrary number like 6k hours. To incentivize the journey to 6k, there needs to be really cool, but generic rewards that make people want to take the helm of leadership for the first time. Think of it like the mpx or spar rewards. They're by no means unique to a player, but they're still fairly special for top players.
Secondly, the exclusivity of bases need to be extended all the way down the list. There needs to be more tiers. This is to discourage the home base mentality because there wouldn't be as much available compared to the size of the gang pool. I would propose something along the lines of the following tiers that would have the following number of bases available
0 - 2,000 hours (3 existing)
500 - 5,000 hours (3 existing)
4,000 - 10,000 hours (3 existing)
8,000+ hours (3 new - fortress)
By having overlap of the tiers (500 - 1k hrs; 3k - 5k; 8k - 10k), Gangs can use these periods to either be the big fish in the small pond, dominating the lower tier, or challenge themselves to be part of a new level of competition in the higher tier before being forced to it. The overlap would keep the amount of competition in each base a little healthier, while still keeping fortress a requirement for only 10k+ gangs. Also, when a gang is forced into a higher tier, they would have to spend a good amount of time proving themselves in a limited number of bases, like the 10k tier. Of course, little thought was put into the particular numbers I gave and would need further consideration for balancing.
So far, only YOU selling your gun skin out of 8 gangs including ur gang which own gun skin.#Obsidian35k another skin for sales. 1 month=744 hours, 5k÷744=7 months, you are doubling so 3.5 months. Rip ur rank for working 3.5 months when people can buy skin for 10k tro or 100 xmas gifts. 10k tro will take me nearly 2 weeks to dig. 100 xmas gifts=50 000 gralats, that will take me 3 days for doing pizza. 3 days pizza for a 3.5 months basing.
Dear Obsidian members, this is what your great leader said. Leave obs while you don't spend too much effort on a skin which is as common as fort knox gun skin. Without your members, I don't think obsidian can be a basing gang but it will be a gang at astro. Find a better leader which doesn't only offer you rewards but also awards you honours.
Why are you keep talking about the history? If a gang ends obsidian tomorrow, obsidian will be a history. Who tf likes history?
You dont treat your members well, duke.
Currently we are talking about new basing system. Something has to be done to fix this issue. Leaving this undone like you wish? If current basing system stays until 2020, I think era all 10 bases will be only taken one single gang. No one can tell other ideas which can fix current basing system because making new basing system is the only way to revive basing.
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All the coming gangs have chance to base fairly. Who said it is easy for them to hold a base? They have their own competition against the other new gangs. The major gangs are worried because this new basing system gonna push them to compete with other gangs. Why are you even worry about this system? Worry about getting kicked at the ***? If you are a strong gang, you shouldn't even worry. The weak gang will be kicked out. Weak gangs getting a base under current basing system because they have a stronger gang to be their cushion when they fall. This is equal to reward farming. You are rejecting this new basing system because it affects u. But if you are a strong gang, you shouldn't be afraid of these changes.
This new system can avoid big gangs from helping small gangs. You are also complaining because big gang vs big gang, the competition obviously is higher compared to small gang vs small gang. But is it a fair 1v1? Current system causes big gang vs small gang competition. Has your mom tell you to join WWE when you are learning how to climb? (If you are abandoned by your mom, that is other cases.) Now just let the small gangs join their cooking competition and learn how to use cooking knife to kill people b4 they grow up.
Splitting the under 10k bases was considered but ultimately it wouldn't work as well as it would for the gang fort.
If you split up the gangs TOO much, then it becomes easier for them to ally as gangs are at wide variety of hours which could lead to instances where the 0-2000 hour bases are full of competition because of all the new gangs competing, which makes it hard for any of those gangs to gain hours at all. Which could mean gangs in the 5k+ division for example, might have fewer gangs in that hour bracket and so it would be more manageable for them to create alliances and just progress uncontested as there may only be a handful of gangs in that hour point.
Eventually players will bottleneck at a certain hour point. Something that WILL eventually happen to the gang fort as over time/ years more gangs will reach 10k, and eventually there will be an unrealistic number of gangs competing, which is why at that point additional bases could be added to the gang fort.
The reason why there is such a large margin in the 0-10k, is because the expectation is that with the big gangs gone, a lot of new gangs will try to compete. Hypothetically if 20 new gangs entered the basing scene, then you need a decent amount of bases to share around. Peace alliances would not be an issue, as there would be more actively competing gangs, than bases available (which is the current opposite of how basing works now). Basing would basically be the way it is on classic/ used to be on eras release. Where multiple independent gangs were fighting at each base to try take it.
The 10k+ pool whilst still is larger, isn't anywhere near as large as what the under 10k would be. And can be better managed (eg added another base or 2 if the gang fort is TOO competitive. Eg to the point where no gang can physically hold the base for longer than a few minutes because there are just too many opponents).
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You’re right, they have a ton of players, but there is nothing anybody can do to stop how many people any gang has at their disposal
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Your point doesn’t make sense. New gangs aren’t gonna enter the scene, because when they try they all die, there’s gonna be new gangs MADE BY existing 10k gangs, it’s just gonna be a farm as Obsidian would destroy everybody in the fortress. The idea isn’t thought out and taking off/changing all the things is only gonna hurt era. Much like the Chem ban and huge gun nerfs, this idea will not benefit anybody and is essentially pointless.
There’s a reason new gangs don’t come in, because they all die trying, and you can’t control who wins a 1v1 war when a small gang takes on a big gang. You can’t control how many members a gang recruits or has loyals, that’ll still be the same no matter what. Please get an inside knowledge of basing before you try anything.
Well what you're saying is completely false, you know it and Duke knows it. If all this change is going to be is a new way for Obsidian to farm even more rewards, why is Duke so against it? He doesn't care about other gangs getting a chance to base, he only cares about his gang, and the rewards he can get. So why does he/ you keep protesting against this change if in your words it will ultimately lead to more benefits for your gang?
You keep saying the same thing without going into any detail, always reverting back to me not knowing the 'inside knowledge'. There is none. You are holding bases, with nobody attacking them. There is no incentive to attack them because it is 1 random gang against 6 gangs in an alliance.
You can go and make another gang after this change happens and try 'farm' rewards (something that literally NOTHING has stopped any of the top gangs from doing at any point thus far, which would be even easier to do considering there is no competition) but you will find that the rewards will not be handed out the same way.
The members that earnt those hours will be rewarded. You're very mistaken if you think Obsidian can make a sub tag of new members to base whilst the main members are in the gang fort, then expect the main Obsidian members to get the rewards earnt by the sub gang.
Read this carefully before you reply:
If the rewards cap at 35k obs won’t be at the fortress. The issue is that this is going to kill a ton of gangs. I don’t think an entire new concept is good, instead alter the current one to make things more accessible for newer gangs.
Like I said, make new bases that have an hour limit, if your gang say has over 2000 hours, you can’t enter the base. The reason everyone is agasint it is because it isn’t thought out and is changing the entire basing concept. The simple change would be altering the current system to allow those new gangs to have a way to enter.
Besides, there are too many gangs and too little bases, this is what leads to alliances as gangs share bases. If we added say 2 new bases with that hour cap, new gangs get that chance to gain hours against other weaker gangs, and at that point it comes to who’s the better gang
First of all the new rewards just came out earlier there wasn’t any new rewards after 15k so i guess the gangs should thank god that they had extra rewards add till 35k hours and yet nothing will kill a gang Grim Ebi Obs kept basing after they have reached the last milestone so the rewards aren’t the big deal and the problem here that will kill a gang , well as a bonus they said there will be points to let u gain some rewards now here where the new rule comes letting those who reached the last milestone and still basing the ability to gain or obtain something remember before they wasn’t gaining or obtaining anything but with the new system they will be able to (something better than nothing)
I am actually against
The main concept of basing is to get attacked and defend (lose and retake) which is missing this days 2k hour gangs is just a brunches from top gangs nowadays while 10k plus gangs will be busy defending there base I believe they won’t be able to lend or help or focus more than on them self and the reason why they made 10k plus gangs to enter fortress only because almost 10k plus gangs have to many members due to bigger and larger rewards to be earned and almost if not all of them use peace gangs as a way to keep earning easy hours ok so by the time if we said 2 or 3 months 6-7 gangs will be actually active at fortress the rest of the map will be out for new gangs note that 0h gangs and above is just 3 or 4 gangs active now when subs deals dmg and 10k gangs get moved to the fortress 6 basses or more will be available to be controlled giving the small gangs chance to base and since subs deal dmg everyone will be busy and only focused on one base most of the time , so its the right thing to do is what was suggested.
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Waddup Messiah y u lurking?
You took all that time to write that and your opinion is still useless.
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I am actually looking out for other gangs other than my own because with your brilliant fort idea only 2-3 10K+ gangs would be able to base. Obsidian would be one of them, but you killing off 10 of the top gangs on the game who can't take one of the bases is a horrendous idea. I would have agreed with your idea if you have 10K+ gangs more value for their efforts rather than punish them. Your current system still rewards gangs just for being new, meanwhile all the current 10K+ gangs get nothing more than a farewell party. Either the 10K+ forts should give the gangs a different form of rewards, basetime, prestige, etc or you should remove the idea and just change the way recruiting and subs work. I would gladly do your fort and war other top gangs daily if it would be worth the effort at all, right now it is not even remotely close. Making a new tag and smacking all the new gangs is a much easier, less time consuming, and convenient option.
Come play Ol' West if you are complaining about this new basing update! (No offense Bitzsam, just trying to help West boost its numbers)
Because of the dizziness of current basing system, players rather to conquer turfs like Aimpoint and airport.
yay - glad this is being done. Makes it fair for new gangs and the old gangs will cause chaos.
I have no say in game anymore! I'm just funding the website :)
(let's stick to topic, not about me)
I'm not sure the issue - legacy gangs can still earn hours with tougher competition as you're all in one base and new gangs have a bigger opportunity to join the elite.
What you can do is a trial - if it doesn't work you reverse. Trial it for two weeks and see the results. If the lower tier gangs gain more hours and the legacy gangs enjoy the competition you know it's a winner.
Alternatively, you could just create ONE more base for the LEGACY gangs to compete which includes allies.
Not sure if you understand what’s going on , gangs depends on peace gangs to earn free hours which is no longer a competition more likely free hours for everyone specially top gangs and barley anyone would attack because they know they will never stand a chance since the gangs which is holding the base have subs and have peace gangs which will be called for help in order to stop this top gangs starting from 10k will base in a big building with 3 flags and will get extended by time more gangs reach 10k and they will only enter with 1 gang no subs which makes it competitive-for top gangs to see who would last and who’s better now gangs from 0h to 9999h will have subs but their subs will deal dmg to main so this will add competition to the new gangs as well it will be hard for them to as its hard for the top gangs.
Also the 2k gangs and less are just brunches from top gangs not completely fresh new gangs if u know what i mean they are friends with top gangs they protect them to earn hours etc so if fortresses and subs is done everyone will be distracted and will not have time to help the other which is the point we want to achieve that gangs completely depend on them self earning hours and holding base securing the base without help from outside which makes basing competitive.
Will Chem be readded to bases as a result of these changes?
How will Fort Killers be affected by these changes?
Whats the plan on how to stop Fort Killers from being a Laggy Spam Fest?
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What does this mean?
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In all honesty, the gun nerfs didn't really add more gun variety.
Its mostly M4, Vector, GM4, BAR & M4A3 in Spar Complex.
Current Numbers are mostly around 10 or less & occasionally 20+, which looking at the bigger picture is still pretty pathetic.
Thats 2.5k people & only 20 people are actively sparring.
Thats around 1% or less.
50+ spar arenas & only 4 are being used whilst the rest are all gathering dust.
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How will the basing money be affected after these changes?
Maybe increasing the monetary reward of basing will get more basers.
Like at fort killers have the rewards be given like to the longest base holder after 30 min or 1 hour.
Bitzsam, Will velo and elevation get there hideout still?
No chem isn't being unbanned.
Fort killers is getting slightly reworked so that it is actually an event that makes sense and not a base entrance explosive spam, leaving the flag room empty for whatever gang is holding the base to not need to do anything.
Nothing can be done to stop the lag as it's caused by explosive weapons, but spreading the players out might minimise that
Pretty narrow view to say that, complex is basically the only place I log in/ out and I can say I have definitely seen more diversity in weapon choice. Significantly more compared to before the rebalances.
Those numbers are because the sparring community as a whole has gotten smaller. They having nothing to do with the gun nerfs as the average number of players sparring is still relatively the same in complex.
Basing money won't be changed, they already get money from pking body parts and the main incentives are the gang hour rewards, and gang point rewards
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If they have 4k base hours and have the base started on as in at the very least the design/ plan/ custom gang graphics are done by the gang members/ leaders and sent to the gang admin so all that's left is for the LAT to make it then yes
The gang rework has had final official staff discussion where it was agreed upon that we would be going ahead with the changes. You can expect to see minor changes being made to the existing bases starting now, with the gang fortress to start being worked on soon with the expected release to take a few months for it to be implemented.
The gang point system will likely be added shortly after the gang fortress is made as we are still deciding more ways to implement it, and certain systems where players themselves are rewarded for their efforts, and not just players chosen by the gang leader.
Changes seems ok, but why change hideout to 12.5k? Why punish the newer gangs that actually don't rely on alliances?
^^^ 4k is still a lot and could take more than 2 years especially with this new system
Because if it's above 10k it's less incentive for the top gangs to base on new tags to try farm it because with it being a reward for above 10k+ hours it would mean if they tried to do that they'd be forced to earn the last 2.5k hours in the gang fort
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And because with all the gangs that have a hideout/ are waiting for one, we'd basically need to make a gang village with how many gang hideouts might be on the map in a few years time
Would chem be allowed in the above 10k hours fortress or no?