Originally Posted by
LYK08
I'd like to ya'll to see it as a form of regulation where the game restricts the number of hours each monopolist gang can take every week so as to give chances to weaker and newer gangs. The taxes are there to retain their freedom of basing, but they will have to pay a price. I reckon that no gang would want to pay tax unless they are rich, but the objective of the tax is to limit the duration they hold the bases so as to allow more gangs into the scene, thus improving the competitiveness of the game.
No point telling me that it is the opposite of a solution when you cannot provide sufficient reasons for that. Also, as I've said the fortress only moves one batch of monopolists away to make space for the next batch of monopolists. It will not work and the problem is still there, so we need CapTax.
@Ali go read my preceding posts for the past few pages before giving your inputs please, I've already addressed whaat you've said I don't want to keep repeating.
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The alternative, baseconomically sound solution is to impose basing permits. Gangs with high hours will receive fewer permits while gangs with lesser hours will receive more. Basing permits stipulates a certain number of hours the gang can clock when they base, beyond that, no hours is clocked.