Why nerf the gun? Leave it alone. If you know how to PK you can murk a bar noob any day. I do it all the time. What's a bar to a sawed ak
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Why nerf the gun? Leave it alone. If you know how to PK you can murk a bar noob any day. I do it all the time. What's a bar to a sawed ak
To be honest I stop reading whenever people start to say "When in spar". (Yes it's amazing I don't like shooting in a box)
As a gamer you probably don't want to join a game to get instantly killed with 5-6 shots. (Starter pistol is 10-25 hits to kill) Most would think to...
1.)Avoid anyone using that gun so you don't die.
2.)Buy the same gun too cheese other players.
The defense of the weapons is usually...
1.)Don't remove my 5-6 hit, fully automatic assault rifle, 20 clip weapon. Totes doesnt sound Op and the incarnation of bull and cheese.
2.)I spent real money/worked for it.(Should've known a nerf/buff is coming as it's one of the most Op weapons so it's your own fault a little.)
But if you are going to nerf the Rof on bar nerf the gm4 as well to balance out. Also acr is abit Op for it's price.
your paying approximately 60$ usd for an in game pixalated item. it deserves to be the best.
Just like any free to play, Era is freeeeeeee. Using money is optional and up to the consumer's decision. Its like buying a nuke. Sure it's powerful but you must remember people will put laws and regulations on it due to its effectiveness. Should you invest in it or not? Same with bar.
The primary reason for wanting to nerf the BAR is to bring “skill-based play” back to the game.
While I too would like to see skill become a requirement of competition, I cannot stand by a “yes” or “no” vote in this poll.
At this point in time, merely nerfing the BAR will not yield the results we are seeking.
The BAR is not the only culprit; in fact, if it were brought to equilibrium, other outliers will reveal themselves—as other members have already pointed out.
The only way to effectively bring this server back to skill-based play would be to take each and every gun, lay them out based on price & type to establish tiers, and re-stat them all accordingly.
In this process of re-statting, the focus should be uniqueness; there are enough stats to go around that no two guns of the same tier should be similar.
No pun intended—it has set the bar of what a top-tier gun should be, and each Gun Admin from that point forward has had to keep the BAR in mind when creating newer guns.
In order to make the players’ purchase meaningful, top-tier guns have needed to compete with it on some level.
The only ethical time to single out the BAR—if any ever existed—was immediately following its release.
To go back and try to fix this later—after other guns have already been created with it in mind— will further disrupt the balance; in addition to being unethical.
The only ethical way to bring skill-based play back into the server is to take an “all or nothing” approach”.
In July 2014, we had this conversation about the BAR being nerfed, and the last statement made in my post was as follows:
The recommendation to add 0.04 freeze to every gun was made, but there was a kink in the system, so it was ultimately reverted:
Given that this change would be a hard pill for the community to swallow, I’ve actually given up on trying to balance the server at large.
I’ve instead put my efforts towards the Multiplex project, which will facilitate an environment for those players who seek skill-based play, by eliminating the element of weapon advantage.
With Multiplex, I have created a separate gun script that addresses the above issue, and treats freeze and fire rate as individual stats.
Hence, they can be adjusted independently of one-another with the Multiplex Gun.
Cited sources:
Era-Go thread: The Bar
Era-Go thread: Weapon Stat Changes
That's the funny part buy a gun using real life money just to use us and nerf the gun