Your gang probably owned that fort before the event started
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Your gang probably owned that fort before the event started
Then rec up to 25 people. This fort system is to encourage gangs to get flag. You are unhappy because you still have the thought that 'Tachi should be mine'. Open your mind up, basing is for everyone. Fort leaders are unhappy because of the money and pks but I'm pretty sure they enjoy the fort process. A few of my friends start forting because of this new system. Tyranny gets less fort money because they rec up to 25. 10k÷25 is around 400+ each. No one forces them to rec that much. Old fort has definitely more pks than current fort but current fort is more enjoyable except when spawning at healroom.
Add a pk event timer please when i log off then i log on I actually miss count and idk when was the last fort and how many forts been hosted so i get to know now its pk event time so it would be helpful if a time is add just like the fort.
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Things that need fixed: don't get pk arena messages + when 5 min fort message comes the map stays on 0 mins until fort starts
I don’t get Pk arena event messages yet I have the option turned on, please fix
I just noticed how the PK population has gone down massively, I remember when tons of people used to sit on streets and pk, now it’s usually empty. Pretty sad
Done some edits to a few bases so that it can better accomodate fort/ large numbers of players.
Box factory got a tunnel in the flag room that goes up the length of the left side of the level, in addition to some doorway widening/ more cover points added around the flag room entrance.
Mafia flag room got a widened doorway, in addition to blocking off the sniping ability through the wall to the left side flag room doorway. Also added 3 doors below that left side doorway that attackers can use as cover if the defenders are glitching into the doors to shoot through them.
Lethal got a not so secret passage way added next to the main entrance. The passage provides two alternate points of entry into the lobby area as the main entrance just turns into a impassable choke point especially in fort.
Pirate zone had several doorways and hallways leading up to the flag room widened. Boxes were added on the left hallway in the flagroom to be used as cover, as well as widening that hallway so that it isn't as easy to trap by spamming, and thickening the walls so that it can't easily be sniped through. The right side doorway was significantly widened, with the base doors removed.
That's all for now, will be watching how fort plays out in the other bases and making adjustments to the layouts if needed so that gunfights aren't so cramped.
https://uploads.tapatalk-cdn.com/201...b91e09bbc9.jpg
And..people already started to figure out how to block secret entrances...
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I want to ask something about forting. Does healing affect the points? If I kill someone by shooting through wall, does it count as kill
Already said that all kills that register at the bottom of your screen count. Which pretty much means everything but a kill you get from an explosive/ fire effect unless that was fixed, which it might of been back when chem users were complaining about not getting kills counted
Food isn’t working at all
Is this a bug?
I noticed this as well.
The food freeze reduced to 1 second I guess
Some bug happening at option. Turning on the pk arena message at option will not get the message but turning off it will get the message instead.
Idk if the Pk arena option is related to the actual pk arena event, or if that was just for when staff would announce the PK arena, the same way there is the gang spar announcement option. If it wasn't in options before the actual pk arena event was added then i'd say it's just a bug of the two overlapping eachother
when will the changes be made i mean obsidian has 10k+ hours and they can still base on a normal base
Can u increase the width of tachi garage entrance to base? 2 people is enough to block the way and people can respawn at garage. So they literally ruining fort