I was tempted to bring it more towards the center, but with a playercount as high as we have, I don't want to repeat the flaws of E-Mines base.
As it is, there are actually 3 points of entry that need to be defended.
Since I extended the walk space on the bottom entrance, and put a table to divide, it allows raiders to have a breakthrough
point between the two doors (lower main entry and the hallway coming from the basement).
I'll pay close attention to this area next time we beta test, I'll see if it becomes an issue :]
I think the fact that food is disabled is already going to give people culture shock, haha.
People typically heal because they're low on HP, and vulnerable. I don't want to make them more vulnerable by slowing them down.
No, in fact, they're the same medikit script from the CTF map.
You grab them, they heal 10 HP, disappear, and respawn in 20 seconds.
Yeah, this base is heavily influenced by Era PC; past and present. :)