Atm, there's bigger projects to where the scripters need to be focused on, They're not working on anything that's big like a spar ghost after they release the projects that they're currently working on
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Atm, there's bigger projects to where the scripters need to be focused on, They're not working on anything that's big like a spar ghost after they release the projects that they're currently working on
This project doesn't have to be instantly implanted as long as it being a good idea, the idea can wait a year or more just something that should end up being implemented.
What projects are your referring to though Ace?
Isn't this on PC?:confused:
Wow nice idea! I totally want to see this in game and practice with my pro ghost xd
or you can just spar a friend and get on the spot advice and cc, that is what the practice spar is primarily for after all.
I love your idea dude but 1 problem... ita easier said than done
Racing games have ghosts, action games have AI.
On the other hand, It would be really cool if there was a quest in the future or something that had a boss with actual movement and shooting patterns that we'd have to figure out how to react. It could be from a realistic-iEra level or just go all out bullet hell levels of spray patterns. Then to make the quest hard enough, actually remove healing and have a limited number of lives.
So it'd be something like a ghost but it's not made from player movement, but pre-programmed instead.