For example, if someone is paying me because I made them a custom, we have to waste 100 gralats for them to pay the amount of shells
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For example, if someone is paying me because I made them a custom, we have to waste 100 gralats for them to pay the amount of shells
My opinion: staff should meet halfway. Change the max drop number and cap it at say, 15 or 20 items per drop. Sounds like a good solution.
I guess 20 would be fine with me, or even like 25-40
I don't see what the point would be with having a cap.
Why would it be 20. How often do you give someone 20 sellables or 20 heal bombs -.-
Well 50 would be better. Even if you are trading someone 100 or 200 or even 300 shells, its easier and better than using trade tables
In my opinion, admins have the idea of drop 1 at a time and players want unlimited drops like before. The cap wouldn't really help anyone.
If only mushrooms can be increased either storage capacity from 200 to ??? To carry more or let us be able to drop them all in house then pick another batch again:/