Originally Posted by
Vacci
The idea of adding awards for existing jobs seems good for giving people goals. It doesn't change the core of the jobs much though. Daily quests for collection jobs would be good too (i.e. Collect 400 mushrooms. Reward: 500 gralats). The goals can be long like that so only the most dedicated get the bonuses.
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For digging, I think adding a leveling system would work well. As you level your shovels would become more durable like days of olde or perhaps even better. I was on Ol' West the other day and their new fishing job had poles that just transparently said that I have 26 uses left on my pole. If a level system was added, it would be good to make shovel durability public to the players too so they can see how leveling up makes a difference. Earning stronger shovels this way is something all players, new and old, would love.
Zegshock's treasure chest idea would make digging more interesting, too. Finding a chest for the first time is such an awesome feeling. Then you start to dig more to find another.
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For trash picking, the only decent idea that I could think of is adding a large garbage truck NPC baddie. This truck would slowly drive along the roads on the map and be filled with a bunch of trash. It would be up to us criminals to destroy that truck. Upon its destruction, players that damaged the truck the most (top 10-20%) would receive a bunch of bonus trash and the area around the truck would be covered with trash to pick. Think of it like a heist on a garbage truck lol.
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For drilling, first split rocks into regular ones that give the normal minerals, and gem rocks that will give the rare gems like rubies, sapphires and whatnot. The normal rate for finding gem rocks can be something low like 1%. To make gem rocks more valuable, I would say increase the gralat value of a gem to around 30+ gralats. If I remember right they're currently only worth about 10 gralats. This is to make the other drilling ideas below more worthwhile to players.
In a mine, a small, glowing spot could spawn where drilling in that spot increases your chance of finding a gem rock to around 5% giving incentive to players so they always chase down that spot. If the spot is always active, but, changes every minute, then you'd have miners running around more instead of just taking a small step to the side to drill another rock.
You could even have "gold rush" events. The event would start off with a PM or something announcing, "Miners in Blazian Bandits mine have struck a vein of gems!". While the event is on, that whole mine would have a boosted rate for finding gem rocks. The boosted rate can be somewhere around 15% assuming this event runs once an hour. If the event runs for 10 minutes at a time, then it would only be possible to drill up 20 rocks or so for lower leveled miners. They would most likely find 2-4 gem rocks within that time frame giving them a small boost in gralats (~100 gralats). With this event, you might see some players flocking to the mines when the event activates.