Insane buffs bruv
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Did u buff rafficas ? Mines rusty af don’t kno
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Insane buffs bruv
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Did u buff rafficas ? Mines rusty af don’t kno
nice one
I feel like the bar is way too strong for spar now i believe it should be brought down to 11.5 damage in spar but keep it 12.5 damage for base and other areas
Can't make damage separate for different things. Also if I reduced the BAR damage then it'd only be a 5 shot kill which would make it worse than pre buff 8-9 damage guns such as the M4/ M4a3. You'll just need to have time to adjust to the faster gameplay in sparring. It's essentially the same as before just you can't make as many mistakes
How will this affect things like Plasma and Ctf? I’ve heard it’s extremely hard to get into the enemies base in Ctf. And if the AI’s guns were buffed in plasma, well gg. I like the update but i planned on doing plasma eventually and i won’t be able to if i’m dying even quick. In high rounds you barely survive while running once the wave starts. Imagine if their guns were buffed.
Also will people doing car missions receive any type of help? They already died easily.
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That would take extra effort to script. Doubt could happen. A better answer all around is to ban bar from spar. Actions against it have been taken before so i dont see why this isnt a viable answer since it is still kind of a problem.
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Gotta test how it feels, overall it feels good to have a major update on the game.
Sam I usually like the changes you make but I think these buffs will single handendly ruin complex sparring
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[QUOTE=iMagicBae;491800]And yet again the sparring scene is not even taken into consideration. “Yay, its going to be real fun to laser everyone with a 5 shot kill Mp5” [emoji58]... specially now that everyone owns one. One shot, in spar more than anywhere else, means a huge difference —this is why bar was despised by sparrers— specially now that the health will stay the same.
There are other factors other than just damage and health that can be fine-tuned to improve the gameplay, 1v1s, basing and sparring such as freeze, spread, fire-rate and clip.
We’ve been going back and forth nerfing and then buffing and more nerfing and some more buffing that we are not realizing that more than just the gameplay these big changes are heavily hurting the player-base.
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Lets also not forget that a change like this one is what killed the game last time.
On the other hand, chem being the most expensive item means very little when everyone has it. That view was valid when only a few dozen people owned it. Also, in terms of rarity and being hard to get, mp5 beats chemical gun, taking the average tryhard —like myself— at the very least 1 and a half year to go from 0 kills and 0 spars to 200,000 and 35,000. I can safely say that more than a hundred people own a chem, the same isnt the same for mp5 due to the facts i stated above. And when these few hundred people can obliterate the rest of the game that becomes a problem.
#iMagic for balance team
[QUOTE=clorox;493589]Sam I usually like the changes you make but I think these buffs will single handendly ruin complex sparring
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It’s not like only mp5 was buffed. Most guns were buffed, as stated before the change simply speeds up the gameplay. If you can’t handle fights being shorter than you shouldn’t be sparring. I’m perfectly fine with spar with the new update. It makes it faster and let’s us get into action more. Although i’m down with Bar being removed from spar. They didn’t deserve rewards beforehand, and still don’t.
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Woah, Bitz you’re doing something positive for once that isn’t a nerf. Honestly in my opinion, with the state of the game, this is finally an effort to bring players back. Though, this is kind of pointless, and at this point you may as well bring back the old gun stats
Good job on the work Sam so here’s my response or my opinion what’s been truly changed now:
Positive:
Gameplay is much faster now as it was the main goal, pking is more fun and faster now.
The Negatives:
Basically the buff has tons of negatives as regards of the positive so, first of all basing, wars, forts are harder now, the gang that has the base has the upper hand, spam walls, spam doors. Then ec items and stacked weapons such as ion mini, flame, chem, normal minigun, are at a big disadvantage now they can be easily killed to the huge weapon buffs which this means they got nerfed since all other weapons are buffed but those. Basically they are useless now and I kept my chem and ion in my inventory since they have no use now but spawn killing. Since those weapons are stacked all the incoming bullets that are coming from enemies will stack on the user to which will rip off a chem user in 1.5 seconds max. And last but not least no hit timer weapons like m4a3 and mp5 now have a higher dps or almost a dps of chem, 5 shot and no hit timer combined is crazy.
My opinion on solutions:
Make all weapons no hit timer, in and out of bases, buff ec weapons such that making the bullet size bigger a bit of firerate buff and reload combined.
And that’s it
Edit: solo players who pk a base now have a harder time since as stated dmg buffs if 5 enemies stand and span a door espically with those broken snipers that have 100% knockout Chance is just, killed solo gameplay in basing
you forgot to update the plasma arena everything is currently 2 shots
This update means more pks, idk why everyone is hating on this update, before today, people could barly get 1k pks. Watch the pks people will be getting this week, good job Sam, your my fav admin
I want to say that with the new update game received more action than ever before. Once you update stats of left weapons(i guess you will buff other weapons such as flame, not dmg but maybe other stats) gameplay become more agile.
Overall liking the update. TTK is faster which I enjoy. It's more challenging but rewarding. Only thing I think needs tweaks are hit timers outside bases for a few guns because this buff cause them to be a lot more stronger (like the Akimbo G18s). Other than that, I approve of this change.
Im ehhh about it. It makes it a little more difficult to pk bar with my a91. I will get used to it. It's kinda weird. I hope miniguns can't spawn kill easier. I hate that, think it ruins the game for everyone without pro guns. Rip pbp shotgun lol, happy about that tho. I really think Shipka didn't deserve the buff.
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No because Mini did not get any dmg buff. Also not sure how it ruins the game for everyone when almost every gun was buffed across the board except explosives/Mini/PBP. 9 dmg guns, which is pretty much the norm of many guns damage profile, (perfect) now do 11 dmg. If it was just BAR that got buffed, I would definitely agree but just about every gun got it's damage increased.
Mini wasn't on the not buffed list I don't think. I also said everyone without a pro gun. People target you hella when you don't have a pro gun and now it's harder to run away, esp when they gas you. I was unlinked 111 days ago, so this buff would suck if I didn't itune an a91. Lets say Im shooting a91 and some one is spamming bar at me. It is harder for me cause normally if they hit me 3 times, I can still move around them. Even if I kill faster, I am used to having time to move around the gun spammer. It just has a weird feel all i am saying.
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Buff Chemical please, you’re basically giving it a nerf by not buffing it. You’ve nerfed it enough
I personally believe that the flame needs a buff as all others got buffed it might as well just be a minigun now it's awful in comparison to some other guns now for the 100ec it costs. Even if it's like .5 DMG or some other buff such as a gani buff
Those so good :D
Will this by any chance allow Chemical Guns to be allowed in bases again? With this buff, Guns should now be able to compete with it. And to stop people from filling a gang with Chemical Gun users, maybe a limit to how many people can use it could be implemented. For example one Chemical gun per gang. It could work like the online level editor tool which only allows one person to use it at a time and have it link with all the other levels if possible.
Allow chemical in bases again and this game is pretty much doomed for good. The chem takes no skill to use and you can pretty much annihilate a whole gang just by holding M1 or the shooting icon. I think they should buff the moving or reload speed a bit while shooting on the chem and ONLY allow it outside of bases.
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Also I think rapid fire guns like mini and flame are at a big disadvantage after the update so it would be nice to buff them a bit too. Not damage, but something like better reload speed.
And the PBP shotgun has been pretty much destroyed and is no longer a viable choice for pking. The bar deals more damage than the PBP shotgun and it shoots faster + all that damage is in one bullet which makes it even easier to kill with. I think you should either boost the damage a bit on the PBP shotgun, or boost the Reload AND Fire speed
Honestly I had no idea how I take bullets to pk and have used it to my advantage. Let you hit me once so I can hit you twice kinda thing. Oooo gonna take a while to get used to.
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Buff chem and all the fast fire rates, flame ion mini, norm mini, Freeze is so high and u barely move reduce the freeze on all of these weapons. and Allow chem back in vases if you think no then put it in trial mode for a day, chem enabled in *ALL Bases*
lmfao people want chem in base ok ok nerf it and put 10 clips
The new damage buff seemed good but when it became a reality it has shown to be a horrible update. People out here getting merked by these 9.5 damage starter pistols! Also the stacked guns are now rendered useless because they were the only ones not buffed and now they cannot compete with the regular guns. You no longer need skill in the game anymore. You just need your 10 or 11 damage m4 and you're good. I really hope that Bitzsam does NOT keep this in the game.