the prkers got 100k kills because they were using different kinds of good guns, but p2k is not one of them
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The p2k's are spar like guns. The stats reflect spar guns. Low freeze, lower damage. A good pk gun is high damage with usually higher freeze (pbp, m107). So I offered a fair solution so pkers can obtain a gun as a reward for PKING. It just doesn't make sense why PKERS would get a gun geared towards SPARING. Either this or completely rework the p2k stats. I by no means am saying they are bad or unbalanced, I am saying you are giving pkers a spar gun as a reward. It's like giving an illiterate guy a book as a reward for something. It may be cool but he will never use it unless he learns to completely learn somethin new. Same as giving a pker a spar gun. He will never use it unless he becomes interested in spar and had to completely learn something new.
hmmm idk i like just how it is
Is just funny how people still posting here and the last buff/nerf is from the 2013
Last update to guns was May 18th, 2014 with the buff of the p2k's and new gun skins: http://era-go.com/forum/showthread.p...l=1#post109873
The first post on this thread just isn't updated.
As a regular PKer their stats look a lot better than when they were first released. The P2K's isn't a gun designed to rush right into an enemy blasting bullets everywhere, nor is it for dealing a ton of damage in one hit. The low freeze rate makes them great for dodging bullet frenzies in a base while still returning fire, and with a huge 32 clip with dual the chances of being stuck with a reload freeze during a firefight are slim.
My only issue with them now is their price, but nothing can be done about that now.
*sian* sorry for asking this but can someone send a link or something with metalstorm & ghost m4's stats?
Any help will be appreciated.
Who nerfed the Halo Assault Rifle? It has the freeze rate of a shotgun and deals 4.5 damage per each bullet (fires 2 bullets in burst). The fire rate itself doesn't help it either with it's very long freeze rate. For a gun that costs 30k, even the Taurus would be a better choice over the AR. Yet, the Taurus is cheaper (6.5k), deals more damage (11 max), and has slightly less freeze rate.
I would like to know how gun stats are chosen. Currently it seems like every gun which is coming out gets a price set and then GA's just piss in the dark hoping they got the right stats that makes it better then guns priced lower and weaker then guns priced higher. That worked well back when there were only 10 guns but as you can see with the current guns doesn't seem to work. I'm curious what formula If any is being used.