Then why the hell is the pbp hitting EVERYSINGLE TIME IN LESS THAN .4 SECONDS NIMROD
Printable View
http://www.graalians.com/forums/show...ght=Statistics If you check bboys thread on graalians about gun statistics it says the freeze on pbp shotgun is .4 seconds if you add that with distance of traveled bullet it would equal .4+ sec. If all statistics are correct then BiTzSam is right and everytime pbp shoots and it hits, then it should do damage. Unless the pbp shotguns freeze has been changed since the thread been posted. Hope this solves this shotgun stuff thats annoying me.
Ok i think this can be chaanged, 14-0 change it now please
Something needs changed. Why is pbp dominating versus an artillery cannon which costs 27 ec and dominating bars which cost 200k an pbp knot costs 120k. Something is not right
First off, I would like to say that the hit timer is causing to many problems when basing and sparring. I am not sure if you guys notice it or not, but I have. When basing, if you land the first hit on your opponent, you can keep doing damage to them. But in return, you won't receive any damage from them. You can basically sit there and spam the heck out of them. Same issue in spar, if you get the first hit, you're basically invulnerable to the next 1-2. Not only Have I noticed this but many including my gang members. This is a major problem, especially the PBP shotgun.
It doesn't work like that, if your hit from the bullets, you won't be damaged for a certain amount of time (half a second) and the same if you shoot them, you don't become invisible if you get the first shot on them. Instead of spamming the fire button save your bullets and time your shots. You may find you actually get more skill by doing this..