I've noticed that as well.
I think it's because my posts keep disappearing when I type sometimes, so I have to go back, save what I just wrote, and it ends up doing everything again.
It's strange.
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I am still in favour of taxing regardless. no could suggest a better idea.
Even if fortress were implemented, there will still be gangs who will monopolise the scene. We need the taxes to moderate their activity.
The fortress isn't a all-fitting solution.
With all due respect, are you using your brain or your sock to think?
The taxation idea you proposed was horrible and would only discourage players to base, which would lead to most of the bases to leave iEra. Now, this may not have as significant impact on iEra's daily player count, but iEra would make way less money than it originally did as bases are usually the first ones to open up their wallets to buy new items. And keep in mind that if a project takes too may financial hits, any sane manager would simply shut it down.
Are you trying to kill iEra, or save it?
no with the taxes making things more fair, there will be newer gangs joining the scene, which increases player count.
As I said, the rain will not stop a teacher from teaching, so if there are taxes, I doubt gangs who are aiming for the rewards will be hindered just because they get taxed after hitting their cap.
Actually the current main problem is that noone is doing the work of bitzsam hasnt done.
You're equally hard headed and narrow-minded that you insist it will not work.
As I've said the gang rewards are there for people to get it and if gangs want them hard enough, the taxes will not mean anything. They'll just stop basing after they hit the cap if they don't want to pay tax and wait till their cap has been reset to base again. There ain't any discouragement.
If they ever feel discouraged, then just gotta blame it on their low level of resilience and perseverance. Note that taxes will only apply to gangs with say 3k hours, not 0.
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I am pretty sure there are other ways around taxation, I feel like this would encourage players who already think the game is expensive on its own (or it’s hard to get graalants).
We are trying to balance it, not discourage more people into leaving the game.
To me the taxation system sounds a bit too ridiculous if I am honest. Would be more on a business game but iEra is supposed to be an easy going game, not one having to have players worried about doing their math (not so sure people go to era to do that you know) and literally “pay-to-base”. I feel like this would outrage players.
I mean, it shows a lot that only you out of every one here agrees with the taxing system, unless I’m blind.
Your comparison is invalid.
A teacher teaches because he HAS to, while a baser bases because he WANTS to, meaning that if crazy regulations are applied, chances are he probably won't want to base any longer, but if crazy regulations are applied to a teacher, chances are that he'll put up with them because he needs a job for obvious reasons.
No, any worker who's had a job will want to earn the bucks so he'll work regardless of the weather. If basers really want the gang rewards, they will be willing to wait till their cap has been lifted or pay the tax to base. Afterall, all gangs are basing for the rewards. If they give up just because of the tax, then too bad for them those who want it bad enough will get them.
As I have said it will not discourage any players from leaving the game because when we get those monopolist gangs out, basing is much easier for newer or weaker gangs. It is in effect deregulating the system so we have the competitiveness up. If any player feels discouraged by the tax, then by all means they are free to stop basing - considering that taxes apply to gangs with thousands of hours, only members from those gangs would be likely to be "discouraged". But we need to weigh this against the fact that their gangs have already had thousands of hours and it's likely that basing is habitual, so even if they are discouraged, they are not likely to stop basing because if I am 500 hours closer to getting a gang hideout, why would I stop basing just because of the tax? The basers will likely wait for the cap to be lifted to continue basing, or pay the tax to base if they are rich enough.
But since everyone likes to use the slippery slope argument against this, then let's say those in the gangs with thousands of hours really felt so discouraged, they have low level of perseverance and resilience, and they really stop basing, then it will be good because that's one less monopolist gangs out of the way for weaker gangs to replace them. But as established, this is not likely because basing would be habitual and no one will want their thousands of hours amassed thus far to go to waste if they don't get the most rewards out of it.
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Read above and also, know that taxation is a interventionist approach, so it is natural that it'll draw opposition. Just like nerfing guns is an interventionist measure, this too is one.
We should move on without him until he actually speaks with brain
lmao so ur saying 1.5million FREAKING GRALATS won't stop them from basing? That was a nice joke man , thanks u made my day
this seems more like a hurricane than simple rain to me
no seriously I think this ammount will be literally enough to make everyone quit basing and all become astros
if ur really an economist then jesus christ what has humanity come to
I don't understand why are you guys attacking me, rather than countering my points. You made your points, I countered them. I made mine, you guys have also countered them.
But I don't see why my opinion would be inferior to yours and that some of the users have to resort to attacking me. Could the moderators keep these personal attacks out of the thread, please? Thanks
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Of course, the tax rates could be modified. There's no need to go to millions of gralats if circumstances don't permit so.
Also, since the topic of youtubing was mentioned. I'd like to add that indeed there has been a fall in popularity of the game on youtube.
There used to be a funded Newspaper Team youtube account by Zed but he is no longer there to help with the productions.
I'm not sure if the Newspapaer Team is continuing with the enterprise, but they should. They could also outsource the tasks of producing videos to players by hiring them into the Team, hopefully they have already done so. If not, it's time to start. I feel that if the outsourcing or hiring of youtubers as part of the news team, the payouts should be higher than 15k gralats.
If anything, I suggest that we raise the payouts of news team members/production crew of the news team youtube to 50k gralats per month to incentivise regular content creation. Alternatively, they could also encourage players to submit their own content with rules in place of course, my increasing the payouts to 10k gralats per video, instead of the usual 1 ec that may not have encouraged the players to contribute.
Another issue that may not have been highlighted is that scams were prevalent and many admins could not do anything about it. I'd suggest that we make scamming illegal, and impose a duty tax on goods with a base price value of more than 100k gralats to discourage exchange of such goods so as to minimise scams. If say a brella costs 1.2 million gralats, a tax of 0.25 percent of the value can be levied on the buyer, so the buyer has to pay whatever the price that is being sold to him at, and the tax of 3k gralats at the trade tables, as well as the 21 gralat trading fee.
Scammers who have been discovered should be permanently barred from trading and they should be fined 10k gralats, or if they do not have them, 10k gralats worth of their assets will be taken away, say maybe , 1 ak47 gun, trochus and sandollars worth up to 10k gralats. We need to take a strict stance on this matter as well if we want to gain thee trust of the trading community.
Additionally, there has been some feedback to me by friends who play the game, saying that they are repeatedly killed by pkers, making the play difficult for them and discouraging them from playing. I suggest we tax those who kill new players with less than 50 hours, at 50 gralats for every kill they make. If they repeatedly kill the same newbie, the tax multiplies accordingly.
say, if a pker repeatedly kills a newbie 10 times, he will be taxed 50+100+150+200+250+300+350+400+450+500= 2750 gralats. Hoepfully it will help newbies better integrate into the environment.
Tell me how is it possible to gather 10 newbies and kill at the same time. Hey, i guess you dont play the game often or even pk. Your kills arent recorded if you kill the same person 3 times in a row.
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Instead of suggesting what punishment for scamming, list out the way of how players can scam and fix them. This is more effective than punishing players. Can someone tell me how does scam still occur? I only know about door charge glitch but i think it has been fixed
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Btw, a place where price of items are stated is good idea. But idk how to launch this thing. Admins cant be deciding the price of items because they are not selling nor buying. It is based on players who sell. May be put a bulletin board for each item and allow players to write something about it.
You can't punish gangs for being good. The basing scene should be fair for all gangs, but that is not done by giving good gangs a disadvantage.
so we Tax them.
In regards to this specific trade table tax you’re talking about - this would be impossible to regulate since players determine the prices of items, not the staff team. Prices are always changing, and sometimes people trade items for items instead of through trochus or other sellable items. Sometimes people are carrying no gralats when they trade, how do they get taxed if they don’t have any? If someone is trading say an umbrella for an umbrella, do both players just lose a bunch of gralats sitting around in their inventory, or can they just do a trade plain and simple?
Yeah, scamming sucks. But there’s a reason it’s legal. It is absolutely impossible to regulate every single trade. It’s up to the players to determine what they want to trade for what, so we can’t go around saying “Hey, you sold your umbrella for a stun gun? BANNED!” when the player agreed to the trade in the first place. There are plenty of warnings for players to make sure that they are certain about completing trades. As for the cheap tricks, like blocking item names and whatever - these suck, not gonna lie. But it’s getting harder to do as new ways pop up (for example, I think the item name text was pushed forward in priority recently?). It also helps to find an empty room to trade in so there isn’t as much commotion around you.
I don’t believe in any taxation system for the game, it limits people ability to play similar to mobile games with a stamina or energy system. Makes people effectively have to wait to do what they want to do or pay to keep playing. I don’t believe in daily or weekly caps of any sort, if you’re good enough to work for it, then you should be able to. It’s a competitive game, so compete for top spots and rewards. The monopoly sucks, sure, but the proposed new basing system (don’t ask me about it, I don’t know what progress has been made or anything of that sort) will keep the monopolists in one area, leaving the other gangs to compete against each other while the “top” gangs fight it out in a smaller area.
But yeah, that’s enough with the personal attacks everyone. I’m going to start handing out infractions if this continues, I’ve already told y’all that it was enough. Don’t attack each other, just present your opinions and counter opinions.
Yea you have some point, but I was referring to the base price of the item. Say, if a brella was sold at the auctions for 1.2 mil gralats, that will be the base price. So there will not be any difficulty in distinguishing the trade tax for that. High value items will be sold at high value at trade tables, so if buyers have no money to pay tax they cannot trade. Another point about the tax is to also reduce likelihood of scamming because the scammers who are also buyers have to pay tax to scam the item, so the tax has a prohibitive effect against scamming. Coupled with the reduced exchange of items, the overall scam rates will fall.
As for basing, I don't understand why CapTax cannot be implemented. The fortress is just going to remove one batch of monopolists (those with 10k hours, iirc) to give way to another batch of monopolists, it is not going to improve the competitiveness of the environment. We need the taxes!
The taxing system for basing concept is just plainly unorthodox to be frank, simply because the motive behind that concept is removing the privileges of the veterans in basing. From the way I see it, the current basing meta is indeed absurd. However the idea of the Taxing system would only make things alot times worse than you could ever imagine. Hypothetically speaking, making gralats the normal way is already difficult to begin with up till now.
Your counterargument is also invalid and horribly addressed my claim.
Basing, as I said before, is done because a baser wants to base. It's a hobby and the rewards are proof that one is good at that hobby. Hobbies are done for fun and onto the side. If one can't have fun doing that hobby, chances are that he won't do it, even if he's determined to do so. For example, there was a strategy game by the name of "Lords Mobile" that I've played in the past where I'm determined as one can possibly be to "farm" experience points and upgrade my troops and traps to the max level so I could freaking storm into other players' bases and take the loot, but once I realized that there were multiple upgrades that took a FULL YEAR to get, I uninstalled the game. Same will occur with basers, they're determined to reach the top, realize the insanity involved, and then leave. Your taxation system punishes those who reach the top, making room for new gangs to climb and... then meet the same fate? Your system would discourage people from starting a basing gang, and would discourage people from maintaining a basing gang.
None of us want that.
We want a system that keeps the old and the new in, and I've suggested that making the world feel more alive might be the best way to do so.
As of now, I think the Fortress is the only rational solution for the current meta. The idealogy of temporarily sealing a top tier gang by capping them for example 7 hours daily, and taxing them thousands of gralats or so iif they want to overexceed their cap is the opposite of a solution.
Try observing or participating in the current war right now between the Alliance and Team no L. I could assure you that most of the gangs (such as Obs, Nbk, M2S, Rgn, Cata) and members in the Alliance and Team no L are veterans, and they're apparently warring for their bases and reputation.
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As of why Era is dying, there's alot of reasons. The server, staffs abusing their powers/neglecting their duties, toxic players (hackers, vpn abusers, trash talkers etc...), lack of interest, school days, and so on and on. To be frank, it's not really impossible to revive a dead game or prevent a game from completely dying. However the standard process are usually difficult. From the way I see it, this game needs to create a new form of concept that could pique the interest of it's current, former, and future players. Or enhance/amplify an existing concept like Sparring, basing, forting, quests, etc...
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Hypothetically speaking. Whenever it's Halloween, Xmas, Gst, Crypt, Auctions, and other more interesting events. The current players online are usually high. (2k-4k) specially on Holidays. I can't say Era was as great as before though. To me it's on the verge of dying as well. However I still play it since I find it ironically addicting. Hopefully though it gets back on it's feet before things get way more worse than now.
I'd like to ya'll to see it as a form of regulation where the game restricts the number of hours each monopolist gang can take every week so as to give chances to weaker and newer gangs. The taxes are there to retain their freedom of basing, but they will have to pay a price. I reckon that no gang would want to pay tax unless they are rich, but the objective of the tax is to limit the duration they hold the bases so as to allow more gangs into the scene, thus improving the competitiveness of the game.
No point telling me that it is the opposite of a solution when you cannot provide sufficient reasons for that. Also, as I've said the fortress only moves one batch of monopolists away to make space for the next batch of monopolists. It will not work and the problem is still there, so we need CapTax.
@Ali go read my preceding posts for the past few pages before giving your inputs please, I've already addressed whaat you've said I don't want to keep repeating.
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The alternative, baseconomically sound solution is to impose basing permits. Gangs with high hours will receive fewer permits while gangs with lesser hours will receive more. Basing permits stipulates a certain number of hours the gang can clock when they base, beyond that, no hours is clocked.
Stop spamming with this idea.. Nobody likes it and they have been saying so for the past 11 pages.. Just in case you can't read NOBODY LIKES THE TAXING SYSTEM. IT DISCOURAGES VETERAN BASERS THAT PLAY THE GAME ONLY FOR BASING (WHICH IS ALMOST THE HALF OF THE CURRENT PLAYERBASE). THE TAXING SYSTEM WILL LEAD TO ALMOST ALL OF THEM QUITTING THE GAME, THE MONOPOLY SYSTEM SUCKS, BUT THE BASING FORTRESS IS MADE TO SOMEWHAT DESTROY THAT MONOPOLY SYSTEM.. YES I AGREE, THE MONOPOLY SYSTEM WILL NOT BE KILLED WITH THE BASING FORTRESS. BUT I WOULD RATHER HAVE A MONOPOLY BASING SYSTEM THAN A DEAD GAME. WITH THE TAX SYSTEM YOU ARE PRETTY MUCH GIVING THE SKILLESS GANGS A FREE BASE. HOPE I WAS CLEAR ENOUGH.
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I don't see how that will change anything.. You are pretty much giving the weaker gangs a step up in the long run. Those gangs have to take the base first tho, but since most of them lack skill they won't be able to.
I think this would be awesome.
Getting creative and fresh input from the community is certainly a great way to start.
I really wanted to see something that encouraged players from all backgrounds (sparring, basing, trading, etc.) and honestly I think it can be done.
Having some quests (even if they take awhile to make or during holidays) could be the icing on the cake and a great way to attract players from the past and present to a new wave of content in Era.
In recent history, I really liked what was done with the Christmas promo last year (the statue that moved around the map, so you had to find it and then complete the quest that was inside of it).
That was a lot of fun, and even when you lost, you always wanted to find it again.
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War is very fun. But i dont like the fact that one gang war will involve the entire era. After one certain war, the losing gangs tend to quit or go inactive or join the winning gang. This is how monopolization occur.
Honestly I kind of am into the idea of adding stuff in events we put out that make them somewhat hard? As in it requires the player to be more involved in it (rather than play it for only 3hrs) usually with the stuff we release people don’t go through the event for more than a couple of hours.
I think it would be fun to add something that will make players feel more engaged with them.
But that’s aside from basing, tbh I’m more of a trader than a baser so whatever I say may have lots of loop holes or flaws.
Thing is, it's not meant to be liked. It's interventionistic and guns Nerfs are interventionististic so if I were to suggest another round of gun Nerf's everyone gonna say no, same for taxing. No one likes to be taxed but it'll work for the larger community of new gangs.
We're not giving weaker gangs a free base, but we are giving them a leeway in getting one. They still have to compete with other weak gangs to get them.
I do not see how it'll discourage them just by capping the amount of hours they can get, getting those rewards are meant to be hard and if they are so easily discouraged then poor them they arent gonna get those rewards. You guys underestimated the tenacity of veteran gangs In getting the hours with the tax on place, so all your prospecting revolves around discouragement. Try getting a gang to invade a home base of a gang, see how much resistance they'll put up with you and you'll know that these gangs aren't easily discouraged. Discouragement is just pure speculation because of your slippery slope logical fallacy from arguing Here.
On and besides basing, I heard that forting has been disrupted regularly by Pkers outside of bases. I'd like to suggest an area LagTax of 20 graalatss per person killed by the Pker within an area outside of the base so that we can get these people away from disrupting the event and causing lag.
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Yes I also suggested a a Trade Duty Tax be levied on goods with base value of more than 100k gralats.
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We have GST and they need to hold it with much more professionalism we cant have laggers and glicthers winning GST.
Another idea I have in mind is the multiplier for basing. If gangs with less than 1k hours get the base, the hoursbthey clock is x2, so it'll encourage them to base and increase the competition. After 1k hours their multiplier falls back to 1, but by then it would have been habitual for most gangs to base.
Quests still exist so there ain't a problem with that.
Bring back the facebook EC, it'll probabaly help.
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I didn't say anything about the GST. I think the GST is in good shape and as long as they can figure out a way to shade out cheaters and latency issues, they'll be fine.
Quests are still a rarity and are still partial at best. Adding more depth and continuity to it would be great.
Also, I believe Facebook EC broke.
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Yo, stop wanting to tax everything lol
Think outside the box, what is next? Taxing events too so that people who don’t win can win now?
There are other ways around this that we can come up that doesn’t have to have players pay fees for something.
Wouldn’t be it a lot more fun if we found a solution to this where whoever gets to the top is because of effort, skill, looking for strategies? Taxation will not solve the problem we currently have, and it will not take away the boredom that some players are facing atm.
We want to make this fun, something for people to enjoy with their friends. Something that will make them say “I want to get to the top” not something that will not only give newer gangs a free pass from other gangs who put in the effort. We don’t want players scratching their heads thinking how they are going to afford basing eventually. It’s going to be a hassle for players.
It’s almost as if you want to make it sound sofisticated when it is not, this system of yours is not the only way, and although I don’t have an idea at the moment I am sure there are other things we can do to solve the problem.
Just because an idea is out on the table does not mean that it is the best one or that it will be the only one out on the table..