I prefer the new one since I only really do events it helps to kill in 1 less hit so if someone had 10 hp they're dead unlike the other one and 8 clip is like 1 second less of firing it doesn't really change anything to me :p
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I prefer the new one since I only really do events it helps to kill in 1 less hit so if someone had 10 hp they're dead unlike the other one and 8 clip is like 1 second less of firing it doesn't really change anything to me :p
10dmg won't be happening just because of that.
I thought it was 11 damage
What's worse is that there are now guns spammier and even less skillful than the BAR. I'm talking about the high spread, low freeze guns like the gm4, sawed off shotty, miniguns even for their spamminess. We've seen the backlash from the BAR, the general public just complains about it and say that so and so gun is better than the BAR now. That's how much the Pay2Win mentality has been engraved into the playerbases' minds. If players just stop using their BARs, chances are they're just going to try to grab the next expensive thing to spam instead of attempting to pick up some skill.
This problem will just continue until all guns are thoroughly balanced out. The most likely way for this to happen is to nerf the high end guns. But the backlash that will occur will just be monstrous, at least the first few times until the playerbase gets used to the fact that a reform may very well be happening. There once was a point in time when the general public cared about how OP a gun was, and had complaints. But, as stronger weapons kept getting released they just caved in and bought those guns themselves as what used to be considered "standard" like the m4, slowly fell from its throne and lost popularity against the OP guns.
It's probably wishful thinking, but I hope gun balance returns to the m4 standard. Right now, I don't even know what the standard gun of choice or where the middle point between cheap and expensive guns lies.
Side note: How can guns be balanced while still retaining variety since there are so many guns on the market now?
Make the damn reload time back idc about the extra 5 clip or dmg just the fkin reload time put it back
Reload speed, that's all.
Bar is still 10 damage in perfect shape, the only change was reload speed reduced and less clip. Which makes the bar a some what skilled base gun, instead of spamming.
can the admin make the bar 10 damage in good again :/ idc if less clip or reload speed reduced. make it 11 damage in perfect, reload speed the same and 15-17 clip. pls.
Read sam's status before wanting a demand.
He said no 11 damage for BAR due to the fact that it's overpowered in events since all guns do 1 damage lesser(even in perfect) and BAR is 10 damage. Making 5 shots easier to kill.
The reload was increased a bit, just that you can't see it properly.
Why not make -2 for bar only, so its even when in events? But maybe they wont do it cause people with bars gonna complain about the -2 dmg during events, but me... i dont do events lol.
First of all. It isn't $50 for a bar it's $75. I dug for mine so that doesn't apply to me anyway. Just wanted to make the distinction clear.
Second of all the issue I personally have with this is changes (ANY CHANGES) made after purchase. This doesn't happen in any other game. Can you imagine what the PS3 or XBOX community would do to game-makers if they tried to do this? It wouldn't happen. They know better. You get what you pay for. Plain and simple.
The excuse "If you don't like it, don't use it" is basically their way of saying "We already got your money, now we don't care what you say. However if you're willing to spend EVEN MORE real money, we'll be glad to supply you with another OP gun which we'll just mess up later." Maybe if more planning had been involved and the guns had been more balanced to begin with this wouldn't have even been necessary. It isn't the player's fault previous gun admins were SHORT-SIGHTED.
You're right about one thing. You didn't MAKE anyone spend money on anything but by changing it after they bought it, you're scamming people and just don't want to admit it.
Bottom line: Players, enjoy the game for what it is. Just don't give them any money.
.-. wow ima get bar still :p i dont care
jk im a zone player :D
This sums it up perfectly. I know people are saying that the guns all need rebalancing so the top tier guns need nerfing but that cannot happen. It is wrong to allow players to buy something and then make it worse and basically say that you don't care. Changing the guns is not a viable option to rebalance the game. Other possibilities need to be considered such as changing health or something.
I dont have the bar myself but SERIOUSLY?! People payed for the gun they had and it gets changed? I really disagree with this and think its unfair to those people who dot like it because they payed for what it was not what u made it now. I think this is real bad. Imagine buying a game and then you change the game? Is that right? No. Those people should get a refund or change it back. I have made my point and i would like something to be done
I posted this almost 3 years ago (WOW - hard to believe. I joined that forum when my shipka was nerfed. Nothing changes.) on Graalians. Guess what was done? Nothing.
http://www.graalians.com/forums/showthread.php?t=1050
Someone give this guy a cookie! I totally agree because when people spent 200k to buy the bar (through working in era, which is hard, or by spending their money) they paid for a weapon described. So reducing the clip size is unfair because we paid for a 25 clip not 15. So technically is is a scam what the admins are doing because they are selling us something then reducing the quality of that item later on. BOOTYSLAYER explains it best but seriously admins give us what we paid for.
#giveuswhatwepayedfor
I can not agree with BOOTYSLAYER more. When you buy something, you pay for what you're getting. You don't buy a sweater and then receive a call from the company to change it because it's too nice or too good for the price. If you pay for something with money, Gralats or real life currency, it is ridiculously unfair to make the item of purchase worse after you buy it. That is a scam. If the gun seems OP, nerf it before it's released. If you can't figure that out, develop an effective testing system. But selling your customers an item and then making it worse is a scam.
The BAR im fine with just more reskins for it will be nice ^^ and im fine
Everyone who owns a bar receives 200k and keeps the bar problem solved
I think the bar was better at
15 clip lol even if i did complain about the size
It's probably going to be very difficult. New guns shouldn't have been released without balancing the other ones first. Look how many of the old weapons that became obsolete. Some of the old weapons are getting buffed to meet today's gun standards, but it's going to be a lot of work. New guns should have went for uniqueness as well. Not just a copy of another weapon but with slightly different stats. The most notable example is the K180 vs Five Seven. Surprisingly, Five Seven seems more popular than K180. Some new guns were quite interesting, and probably the most unique weapon ever to come to era was the Ultrice Gun. But that Ultrice Gun got obsolete quickly in stats. A VIP weapon costing $7500 for a small chance of slowness with terrible fire rate and damage. A dart gun is far much better to use than the Ultrice Gun.
As you know, I agree with you full-heartedly on this.
I’m sure you remember my posts on the forums back then talking about how much I’d love to nerf the BAR, but wouldn’t do it because I felt it would screw over the BAR owners. I truly think that nobody wanted the BAR nerfed more than me. Its presence on the server goes against everything the title ‘Gun Admin’ stands for.
Gun choices are supposed to be out of player preference. Meaning, the player chooses a gun that works for them. The BAR created a situation where this decision was made out of necessity in order to compete. Even the BAR owners at first didn’t want to use it, and I’m sure they would have rather spent the money elsewhere. But in order to compete, they felt that they had to make that purchase.
Regardless of how skilled somebody is, the BAR provides an advantage that should have never been provided. I honestly don’t know what the hell the person was thinking when they set the stats. We all tend to think it was “money”. However, if this was really the motive, they should have had the foresight to see that, not only were they ruining gameplay, but they were shooting themselves in the foot. They made the BAR one of the last purchases that a player will ever make.
After all, why would anybody need to purchase another gun once they have the BAR? If it were released with balanced stats that only gave it a slight advantage, players would be constantly trying to find a gun that works better for them. Every gun release, they’d be thinking: “This could be the one”, and keep on purchasing new guns to find their glass slipper. But instead, they’ve taken the guesswork out of the equation. Players know that when they purchase the BAR, they’re making an investment that will give them a better chance of victory than any can possibly offer.
As much as I hated it, those players already made their purchase. I couldn’t find an ethical way to nerf it without widespread approval from the server. (http://puu.sh/a7XkL/646fa59379.png)
It would be like me coming in to work my shift at McDonalds, clocking in, and then walking around the dining room removing 1 patty from everybody’s Big Mac and saying, “Sorry, the guys that work morning crew didn’t know what they were doing.”
Bingo.
While I couldn’t do anything with the BAR, I remember I could sleep at night knowing that it was just one gun. For the most part, the rest of the guns were level enough that I could work with, and still maintain some level of skill-based play because I would have control of every gun that would come up in the future. As long as I maintained a check-and-balance with every gun that comes after it, the server would keep its skill-based standards in play.
Of course, I took leave in February of 2013 to help my wife finish her pregnancy, and in recovery. I came back seven months later to find that not everybody has my standards. I came back to find that, instead of trying to maintain the standards that enforced skill-based play, they lowered them to try to compete with the BAR. I came back to find that it was no longer just one gun.
I feel somewhat responsible, because I think I should have given some guidance before leaving. Like I mentioned in some of my other posts, I think the title “Gun Admin” was undefined, and they just ran with what their interpretation of it was.
When I see somebody in the position “Guns Admin”, I expect them to do what I did, and put the guns through appropriate testing phases before their release. I expect them to think about the gun they’re going to release—what tier it is, what type of gun it is, and how much it will cost. Then compare it to the other guns on the server that share the same tier, type, and price range; using them as a benchmark.
Then tweak that gun to produce something unique, while not overpowering or under powering the guns within that benchmark—and this takes time. I remember I’d put in anywhere from five to nine hours on every gun to produce something unique while ensuring that it remained within the bounds of the guns from the same cloth.
Again- I stayed true to the definition of ‘Guns Admin’; I don’t think the position was clearly defined when they threw in a replacement. So I understand why this has happened.
First, you’d have to find a reasonable starting point. To find a starting point, one would have to first question their own motives: “What do I want to accomplish?”
I
If their goal is to lead the server down the narrow path of pay2win and keep inching further away from skill-based play, they’ve already got their starting point right now. They just have to continue producing guns with the low standards they’ve already got, and continue lowering the standards with every new wave of guns, and making older guns obsolete.
This makes players’ older purchases worthless, and paints a picture that their current purchase will eventually be worthless, because they’ll expect the standards to be lowered again with the next wave of guns.
Once they hit that point of releasing the next wave of guns, they can do one of two things:
- Meet that expectation and ruin gameplay some more.
- Fail to meet that expectation and lose sales, and waste the resources invested in making those new guns.
This vicious cycle will repeat itself until we find this whole conversation a moot point, because our guns will be so far removed from skill-based play that people won’t remember what skill-based play is.
II
If their goal is to bring the server back to skill-based play and balance the guns with this standard in mind, they’re going to have to modify the guns globally and create a new starting point. The one we have now has very little variety to spark the interest of anybody that wants skill-based play.
Fortunately, this won’t ruin anybody’s purchase- if every gun is nerfed equally, they all have the same respective stats to one-another. The real problem with guns right now isn’t that they’re powerful, it’s that people can achieve victory using cheap tactics such as spamming. Low freeze on these guns is what makes spamming effective, since their movement isn’t impeded and they have no repercussions for doing it. This said, I would start with freeze.
If you added 0.04 freeze to every gun on the server, spamming on the server would decrease tremendously. While they would still be able to do it, it wouldn’t be as effective of a technique, since they would be more vulnerable while they were holding their fire button down. To put it in perspective:
- BAR would go from 0.20 to 0.24 freeze, putting it at about the current freeze of an AK47(0.25). So just envision an AK47 dealing 10 damage.
- Shipka would go from 0.21 to 0.25, which is exactly the current freeze of an ACR(0.25).
- Souizen would go from 0.12 to 0.16—which is the current freeze of a MetalStorm(0.16).
- Vulcan Minigun would go from 0.10 to 0.14, which is about the current freeze of a Ghost M4(0.145).
- Respectively, the guns mentioned here would be: AK47(0.29), ACR(0.29), MetalStorm(0.20), GhostM4(0.185)
Spamming would still be possible, but not as effective as it currently is. People would be forced to apply more technique than simply holding their buttons down. And, while it would still be possible with guns such as the Souizen and Vulcan Minigun, they’d be much slower than they currently are, and they’re already met with counter stats that would be more prominently evident (Souizen’s long reload, or Minigun’s low damage).
Once this issue is addressed, and everybody’s not focusing on spamming, they’ll begin focusing on the other stats that make a gun unique, and relieve the Gun Admins from the pressure of having to compromise freeze so that people would make the purchase. The players would be more appreciative of these, and instead, make their purchases based on things such as clip size, reload freeze, spread, and rate of fire. Hell—even the graphic would play a large role in stats—the bullet being positioned at the barrel enables longer guns to shoot over walls, and shorter guns to wreak havoc close-range, and emphasize spread more.
Our society needs to identify what it wants, and put faith in somebody to see through that it happens.
You can't dance around the elephant in the room forever.
I 110% agree with you Meph. You've summed it up completely.
As a player of LoL and TF2 in which i have a lot of experience i can tell you those nerfs are completely different. LoL champs being nerfed is not at all bad since they are extremely easy to get. TF2 items? pfft please you can choose whatever item you want from a large selection and buy it from a bot at cheap as crap prices. the thing with graal is that people pay about 70$ for the item wheras in LoL and Tf2, etc its worth 5-10$
"easy to get" that's because it's fairly cheap. 6300 IP to get a champion via the free route. Whatever sources I'm finding (because I don't personallly play LoL) finding it takes around 2 weeks, or 20 hours of gameplay to save up that much. 20 hours of earning gralats in Era can also get you a decently priced gun. Also, $70 gets you a number of champions in LoL, while in Era you can also get multiple cheaper guns. But, everyone here decides to put all their eggs in one basket, the BAR, and it got nerfed. As previously stated, no one forced players to spend so much on a BAR. They could have gone with other, more balanced guns that are less likely to get nerfed.
Also, LoL is a better example of a well balanced game. New champions attempt to bring to the game things that previously weren't available and the constant patches are in order to maintain balance and variety within the game. If it was more imbalanced, you'd see the same 5 champions get picked every single time (like we have the BAR, and some other high priced options) and players without that specific team would lose majority of the time being too weak for the overpowered ones.
I feel like if this were put into effect, there'd be cries from many players and we'd be like the parents that are saying "trust us, it's good for you" :D But seriously, this argument is hard to counter. Sure, people would be unhappy that guns were nerfed in general, but at the end of the day, their expensive guns are still stronger than the cheaper ones. It's a simple way to counter the buildup of spam on the server, as well as promote skill a little more with freeze becoming a noteworthy stat once again.
what is BAR's exact stats?
I say just remove bar and refund all owners. Simple fix, why complicate it.
A prime example of weapons that dont need raw power to be awesome are the pbp auto rifle or spectre. Imagine a world where the bar was never released with its current stats, and instead had spectre stats built on its quality of spread and low freeze. An interesting thing to see. It would still be dominant as the lower priced weapons wouldn't have that ability of low freeze, and would actually need to have some skill in dodging. I can see alot of bases free of 5 shot kill bullets spammed about, and the PBP path that was never taken. The shipka was out already by this time, but a lowered damage to perhaps 4 would have been just fine to balance it had the bar taken this path. Yes the bar is a LMG but they boast more fire rate and suppression with a counter of lack of accuracy. Honestly I think looking at real life scales and use would have been best too. Instead you have very high damaging weapons with no freeze, and many awesome features that should be released on a larger scale sent to auctions instead. As well as a loop hole to release very very over powered weapons for cheaper prices. The WH being the newest one currently, but back in the day the souizen was in all the best weapon to spam in spar. At this point it isn't too late to make some changes. Maybe it is too late for what should have been, but we still have the power as players of a game we enjoy, with opinions that can effect the outcome.
The majority of players don't care, they just want their overpowered bars and such to spam away all day. Most players don't even know what gun balancing is, let alone what gun stats are. When I say the majority I mean over 75% of players. Very few players actually have a good opinion worth voicing. This balancing fiasco is just a vicious circle, with new guns being added only making it worse, as Meph already stated.
Bar Stats were reverted as we all know, please use sams thread here http://www.era-go.com/forum/showthre...Changes/page29for stat change discussion or stat recommendations do not make threads about stat changes here.