It's weak 1vs1 especially outside spar that's why overall bar is better.
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so??? thats the point of the gun. to get alot of kills even off-screen. and btw only idiots go straight into the mini's line of fire[/QUOTE]
Lol sometimes there isn't room to escape mini, especially at close range, also if forts someone always just camps on the side with a mini
Lol sometimes there isn't room to escape mini, especially at close range, also if forts someone always just camps on the side with a mini[/QUOTE]
if u hate it THAT much then just stay away from it? oor you could quit era if its rly a "oh so big deal"
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minigun is fine in 1v1 not sure why the minigun users here are crying hardcore when its obviously unbalanced.
@katakuna u have never pked, obviously; the minigun has so much spread lmfaoooooo it's not as ez to dodge as a strater gun looooollllllll u made no sense.
If you can't respectably trade opinions I will close this thread thank you.
well maybe you can pm me in game and show me a "pro" with "op" minigun and Im gonna show how you could beat one
Recently whenever i shoot my mini gun i get really slow for a second or two and i always get killed!!! If it got changed i want a refund!!!https://vimeo.com/105701197
Miniguns will always slow you down when holding down, that is how it is balanced. Hmm n/m it does seem a tad excessive if anything it should only slow the player when firing. Guess Ill use my Bar more :)
It always does...
please fix minigun to give the poeple yo have minigun a refund minigun was FINE now you shoot then for a 1 seconds to move slower then green gas its bull minigun isnt worth 100km now its bs :mad::mad::mad::mad::mad::mad::mad:
Its fine and thats how its meant to be. End of
these people asking for refund over something so obvious is so embarrasing
can we stop the stupidity? why do people find it necessary to have guns refunded over a small nerf? i mean like really, it's being nerfed because its overpowered why in the hell should they refund it and why in the hell would you just flat out give up on the weapon that just recieved a small refund just to make the game alot more balanced? OHHHH NOOOO THIS GUN LOST 5 CLIPS I WANT REFUND <- like what the hell really
Can't blame.
If that's what the GAs plan to do then so be it. But I doubt you'll get anything back if you rant at them in-game.
I use it all the time your point :p
Anyways I dont mind this new slow effect but it shouldnt effect it when tap firing or burst firing. This should only occur when holding down for more than two seconds. I didn't even hold down so mini is rendered useless to me. I'll just spam my bar now :) #carefree
Didn't realize you're a pro…a self proclaimed one at that.
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I'm apologize for that, you are after all a successful and good player and moderator, much more than i could be. My anger isn't really geared toward you, so I'm sorry i made that comment
hey eph, minigun was already nerfed :) it now walks slow, and that slow walking occurs when u fire, and thus, it's hard to control :)
This was needed for a LONG time. Very glad that the minigun was nerfed because this has saved the PK aspect of this game. Minigun users are no longer at a 300% advantage over other players. I am very impressed.
hehe that nerf finally took place ( ͡° ͜ʖ ͡°) good job GAs.
Really, Nerf it THAT much?
Because if you have a mini gun you have the advantage anywhere.
I don't mind it slowing us down while shooting, but why does it have to slow you down when your trying to move away. What was the point of this, it's not as major as the bar nerf the bar only got a clip reduction while the minigun gets something like this?? I rather have a clip reduction then this. Make it like a 30 clip, but just please take away the speed reduction. Please just let this be a test like you did with the bar guys. I'm just speaking my opinion here.
I don't think you'd be able to move quickly if it were IRL..
When I first saw it's 'performance' this came to my mind.
It's like how you're carrying a Minigun irl and it's load is 15KG. Of course you'll be struggling a hell lot of time just carrying that gun everywhere with you.
I don't know, that's just my own mindset.
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Or something like this:P
Still not fair how they did this now. we would have been used to it if it started like this, but after all those times I said I wouldn't waste my time on waste less digging for months this is actually the first time I did it and it backfired horribly. I guess we're just going to have to deal with it. I'll still use it of course.
I agree 100% with xstarx. Not only does it add fairness to the gun, it also adds a realistic trait to it. It's probably why people looked really silly when PKing with it before the nerf.
I think it's a good idea to have it slow the user down while they're firing; perhaps even stop them completely.
But to have the slow effect continue 0.9 seconds after the last bullet has been fired sounds a bit absurd; and stunts those of us who tapfire the gun.
It's obvious that something needed to be nerfed to compensate for that high RoF.
In the past(on PC Era), when we had a gun with a high RoF, we'd compensate that by adding a high freeze to it.
So while the user could spam bullets, they'd be met with a freeze noticeably higher than guns that had average RoF's.
On iEra though, this has been impossible until now.
Somewhere along the transfer from PC to the iOS server, the gun script was changed to where Freeze and Timeout(RoF) are conjoined.
On iEra, Fire Rate(timeout) can never be lower than the Freeze.
Even if we set a gun to have a freeze of 0.16 and a fire rate of 0.01, the fire rate will rest on the freeze, making it 0.16.
It's for this reason that Bitz/Rec had to sacrifice damage and reload speed on the minigun, because they couldn't sacrifice anything else.
Evidently they've been reading the message boards, and perhaps have some personal insight that told them that it wasn't enough.
They felt that the MiniGun was still too OP, and in seeking for a new remedy to nerf it, they've had somebody add a stat that slows the user down.
Notice, I said: "until now"
Behind this "nerf" on the MiniGun is a fricken' awesome silver lining.
They've added a new stat to the gun, that modifies the player's walk speed after firing the weapon, for a designated amount of seconds.
I've been playing with this stat for the past two hours now.
While it may not have been their intention, it is once again possible to give guns a high RoF, and compensate it with freeze.
This is fricken' major, and I'm absolutely thrilled that this has finally happened.
This will give us more flexibility with setting gun stats in the future.
Once I post this, I'm going to go throw down at the PK Arena for a couple hours and try out a new alternative nerf for the MiniGun.
It'll be on my own personal test gun, so don't get excited-- it still has to go through the current GA's before it's set in stone.