This is my own personal opinion. As iceman stated, he likes this base, and we take neo quite regularly. I simply don't like it. Where did you get the idea that I'm not willing to work for a base? Neo is literally so easy to take, it's no fun.
Printable View
people probably don't defend neo properly then.. usually what I do is place 2 at the elevator hall, 3+ main hall, and 1 to watch flag. If everyone is camping in the flag open area then of course its easy to raid them from all sides and take the base
BH = Change flag room
PZ = Make more entrances.
Tachi = This base is horrible and imo it should get a lot of changes, but I sugguest to make more entrances, a bigger flag room and a flag capture system like neo would be nice
BBZ = Old one is preferred
Making more entrances encourages flag rushing. Making halls wider is the real solution.
What makes Neo a completely redundant base is that it's located the last end of southridge and we all know not many goes to that area so often.
If it gets pushed to the NorthRidge, I'm highly sure more people would bother raiding it since it's in a populated area.
I don't think it's a good idea there's no point if u update it and it goes wrong then people will start complaining and I really don't see anyone complaining about basing
Just make all bases huge and old bbz won't work with the new weapons introduced in the past year
That just creates more lag at bases.
iEra have over 3,000 players. With this size of the base, the lag will get more harder just like the fort, all they do is stuck them selves in a small room and spam their guns to get a chance for killing a players. Explosives spam, knockback.
Yeah i like the old guerre and i barely remember the old bbz. But i liked them better.
neo...i appreciate they made us a new base and all but it rly sux...way too big and the flag system is too bad =/ also we respawn in a room of beds and we hav 25 hp =/
That's how Era PC works, a server based for 'skilled' players.
You're probably one of those spammer/rusher, well everyone has a different combat techniques. Neo base is based for players that likes 1 vs 1 on a big room. If you don't like it, you can go to the other bases whenever you want.
- - - Updated - - -
Not going to say this as show off or anything, but believe me - I succeed taking over on Neo base with my steampunk using the spread, 2 BAR players was protecting. But, all they did was trying to rush on me and just spamming in the room, but what I did is shooting wisely using the spread of the gun.
- - - Updated - - -
That's how defensive sparers do.
- - - Updated - - -
Watch Meph on GST stream, he used steampunk.
All he needed to win is an area where he can run from the bullets wall, he had a low HP which is 1 hit by a BAR. He couldhave been won if he wasn't trapped on the corner.
This Seems Like It Could Work But It Would Be Unfair To The Gangs That Are Holding The Base When It Switches. Maybe Add Traps To Bases (such as bombs in the floor) Or Maybe Adding Achievement Skins Such As If You Get 100 Base Captures You Get A Rainbow Skin For Your Gun. IDK Just Throwing Out Ideas BUT There FOR SURE NEEDS To Be Achievements For Basing SOLO
So i say bring the old base set ups, especially old guerre.
But I also suggest maybe put in extra thing that might want people to base more, like maybe add something for 1000 and 1500 basing hours.
But the point is to be having more fun, so maybe add like traps and stuff in the bases xD
You're on to something with the rewards idea. I think a lot of players are shunned away from basing because they don't think they will be able to get 2,000 hours. There definitively should be more rewards, probably starting at 1,000 hours, or even 500 hours. And I Think that the rewards given at 2k hours + are insignificant, considering the time and effort that goes into them.
Neo has become my favourite base I do like the system and the space is ideal for dodging and spam won't have any affect.
But "Gangster Zone" Is too easy to defend basically just 5-7 players needed to make a wall and spam makes it hard to pass trough it. and It has a huge space that is most likely to be a waste of the base as it has not much of a functionality.
I suggest to add more walls like a maze to the room outside the flag area so A spammy wall would be less effective and requires a more of a 1 VS 1 Fight. And replace the beds with med packs.
The way I see it GZ is just too easy to defend and defending a base should be equal to attacking a base which is not atm.
defending should be easier than attacking because if they are on equal level everyone would flag rush ok don't make them mess up gz for the 2nd time
Doesn't sound like a good idea to me because newer gangs will have a hard time basing when they are up against established gangs with lots of skilled players.
no; neo mechanics suck, first of all. and 2nd of all u would have to refund a ton of heal staffs for 50 ec each because everyone who bought a heal staff got it just to heal in bases.
- - - Updated - - -
pls tell me how it's so based on "skill" if u have to wait for a medkit to spawn? pls tell me how its based on skill when my 50 ec heal staff is a complete and utter waste in that base? not to mention the fact that anyone can camp in the bedroom, and the flagging system sux because it is too hard compared to other bases. And knowing u were an ebi member u cant say crap about me being a spammer/rusher :) dont even start talking trash to start a flame with me lol.
- - - Updated - - -
and taking neo by hiding and running doesnt make u skilled; it's just like when someone has low hp in any regular base and they keep running thru all levels until they trap u.
AJ you are doing it wrong mate.... When they run into the heal rooms pull out a slow melee and camp the door like a boss... problem solved.
how about fixing the server lag first.. If bases will be limited within the cycle im sure that it will overflowed with a lot of players making it so chaotic and lag. Instead of making it fun for basers this will discourage them to base due to lag.
Also one more thing, if you guys can implement the explosives timer on all bases just like in neo that it will take you 15 seconds to throw another explosives.
This will really help reduce lag inside the bases and discourage those bomb spammers.
PS: kindly disable throwing eggs inside bases. Ive seen players taking over bases with ease using this item. Its either you reduce the ROF of this item or put a timer in it.
NONONONONONONONONONOno.
With so many bases with only about 5 people guarding it for hours and lethal being so packed, this idea may make nasing more competitive and strategic. No one has a "best base" now. You have to memorize the structure and plan a raid strategy for each individual base. Less bases and the same amount of players makes for more packed bases, causing players to think more actively about how they can defend a base with their current amount of players. This will make the game a lot more like chess and less like the BAR-polluted hierarchy it is now.
You make basing sound so much more strategic and extreme than it really is.
Seriously, all basing is just a bunch of people running in and getting show down. Right now as it is, you dont need to be smart at all to keep a base protected or to be taken. These different stratagies you speak of are pretty much just.. Running in different hallways at certain times. Even if theres like some amazing blockade, it only takes some minutes to eventually push through. I just dont see much complexity to basing at all.
But we can all agree, basing could definetely use some more stuff to make it actually challenging, balanced, and fun.
So are they going to turn every base into lethal now or what? Even I see this as a bad idea and I don't even base :I
i've said it a hundred times and i'll say it again; Power ups!