That's kinda weak :/
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We should hammer down on the monopolist Graal era, with the hammer of Communism
Our discussion has moved on.
I'd like to revise The LYK Foundation Weekly Payout Scheme
1. Gangs with 1k hours or more and see in the leaderboards for the week will be paid based per hour based on the number of hours that they DID NOT get.
It is calculated by taking (168hours - the total base hours gained by the gang for their week)x10 gralats
This will be paid to each member in the gang at the time of payout. The more they base, the less they get.
The gangs have to be in the leaderboards to receive the payout, which will increase competition in the sector, while also preventing gangs that slack from freeloading. It helps to evenly distribute the amount of time every week because time is a scare quantity here.
2. Gangs with less than 1k hours will receive their payout per member calculated SD follows:
(number of hours gained for the week) x20 gralats
The higher payout rate is justified so is to encourage Newer gangs into the sector.
Note that the pay rate for gangs with more than 1k hours is not to discourage them from basing, but from monopolising. This helps to ensure equity in distribution of base hours.
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He is a fresh graduate, cant find a job irl so he come to graal to spread his economic ideology, hope that pr team hire him. I suggest you become a mod at growtopia instead. Growtopia is a trading game and all about value of items. Unfortunately graal isnt your type of game
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People alrdy explained why taxing system is not going to occur. You are still hardcore with your idea which majority doesnt agree with smh.
lyk,
no one wants to be taxed. no one wants to pay an administration fee. no one wants to pay anymore money than they already have on a childrens game. i think you forget that it is a game aimed at teenager's who dont share the same beliefs with you in regards to the perfect economy. players simply will not play this game if they have to fork out a ton of cash to base. there will NEVER be any sort of 'tax' or 'administrative fee'. You need to understand that.
Your ideas are appreciated, however you need to start thinking of ways to encourage new players to base, without destroying the already established basing system.
sorry but I think discussion has moved on and you have completely disregarded what I've recently posted.
I shall quote my recent post. You tell me where the tax is in this idea.
"Our discussion has moved on.
I'd like to revise The LYK Foundation Weekly Payout Scheme
1. Gangs with 1k hours or more and see in the leaderboards for the week will be paid based per hour based on the number of hours that they DID NOT get.
It is calculated by taking (168hours - the total base hours gained by the gang for their week)x10 gralats
This will be paid to each member in the gang at the time of payout. The more they base, the less they get.
The gangs have to be in the leaderboards to receive the payout, which will increase competition in the sector, while also preventing gangs that slack from freeloading. It helps to evenly distribute the amount of time every week because time is a scare quantity here.
2. Gangs with less than 1k hours will receive their payout per member calculated SD follows:
(number of hours gained for the week) x20 gralats
The higher payout rate is justified so is to encourage Newer gangs into the sector.
Note that the pay rate for gangs with more than 1k hours is not to discourage them from basing, but from monopolising. This helps to ensure equity in distribution of base hours.
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You guys are not following the thread, so your inputs are referring to outdated posts or are just irrelevant. Unless you are telling me that "being paid" is considered taxing, then I'm afraid that we don't have the same interpretation of taxation.
no one has time to read every single wall of text u post lyk
Dude , Lyk my man , my advice to u right now is to stop this madness right now before u get more enemies and be known by the community as "that self proclaimed economist tryhard who thinks taxing is a good idea and will totally save the game"
dude , I seriously hope ur trolling because if ur serious I'm scared for the future of this species man
I have people who refuse to read what I have posted except for older posts a few pages back and telling me that they don't have time to read and then they give irrelevant inputs that have either already been addressed or changed.
Then they claim to be nuclear engineers but tbvh, whether or not you are a nuclear engineer, nuclear reactor it a nuclear family member it has nothing to do with this so please keep all your inputs relevant and up to date. I do not want to have to address older posts that have already passed a long time ago.
They clearly haven't read my recent posts, and they are giving feedback based on the previously proposed ideas. It's not helping.
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Hey you think nuclear is not relevant to your baseconomic which you made after basing one year. Tell me which gang you were in.
The thing is, the idea has moved on from tax, can't you guys read. People are commenting on taxation which was suggested done 3-4 pages ago. Seriously?
And stop with all the personal attacks if you're too weak to bring up a good counterargument. Moderators please do something about it. Thanks
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You make it seem like you're not pushing it either.
It's obvious you don't care what anyone thinks in regards to your economic stances, and when you proceed to find other ways to solve it economically, you wonder why no one's liking it.
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I honestly appreciate their responses but no one has thus far given any helpful comments on the recent idea. There were some arguments which I countered and the rest were just personal attacks directed against me or irrelevant comments on tax.
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How exactly has the debate moved from taxation if you wrote in bold caps "TAX THE BASERS" in your signature? True, you may no longer be talking about tax, but your signature very much keeps it alive and makes all of the ideas you post as add-ons to your taxation system.
Just remove it from your signature and we can act like this never happened.
Because, once again, no one wants to solve this economically!
You keep trying to push something no one likes and that's not entirely fair. If anything, it should be agreeable by the majority at best.
Graal doesn't want to compensate more than they already have to when it comes to bases, that's why it's already timed to pay out at a certain interval.
Taxing isn't going to happen and it's already been said by Junz.
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why dont we go full communism on this game and just take everyones stuff away. tax everyone super heavy and everyone is reset and can only get an equal amount of items as everyone else.
It's frankly amusing that people still cries about the ones who sits around in bases all day, apparently, they have the privilege to do that sort of thing because they've had already proven themselves by warring for those bases. Almost all of the aspects in Era when it comes to competition such as basing, sparring, pking, etc... are regarded as Survival of the Fittest. Try participating in the war between The Alliance and Team No L. Join either or even both sides, so you'd be able to perceive what these gangs has in common, what they're really fighting for, and how much struggle and effort they're putting for a game that is on the verge of death.
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As for people who doesn't even know what basing is, or the concept of basing itself. I suggest you gather more "relevant" intel about it, before making a judgment call or stating an irrational answer that could amplify the issue. To put it simply, try to keep your mouth shut if you don't even know what you're standing/fighting for. Just like in a debate, you won't be able to win for your stand if the majority doesn't agree with you, it's either because you don't even know what you're saying or you're declaring as well as stating something irrational and unorthodox about the topic.
Yea sure, survival of the fittest...that's why they are losing players. The fittest are overpowered and have a dominant hold over bases and wins, making the activity boring and meaningless. Yes, on the grounds of meritocracy they deserve those, but fairness is as such compromised. We have overpowered basers against newer ones, how are the newer ones likely to win if the more experienced ones do not give leeway? That's why the system should be modified to give newer gangs more leeway - that is key to keeping the players.
Everyone does not agree on what that 'baseconomist' said. We need to reduce the influence of old basing gangs towards new gangs but not punishong the old gangs.
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This is so wrong. The old gangs faught for their today's success but their success shouldnt be stopping the newbies from getting base. Stand on the view of newbies bro. Imagine you are a newbie and you have nothing to do in game. Look at play store, 1 million of people downloaded it. But look how many players online. Newbies tend to download and play for a while as it seems slightly attractive than other roleplay games but they undownload it after they find the game meaningless because cant even pk. You are saying 'we deserve what we earned' because you started earlier than them. So newbie cannot have fun in game?
Well if a country taxes it's citizens so u call that punishment?
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It's a social responsibility
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You plowed this thread and I've given up on trying to explain this to you.
Give it up and move on, you're so persistent on giving into your economic ideologies in a game.
I'm open to hearing every opinion and I've tried my best to, but seeing the same thing being brought up is disappointing and ulterior to what we're trying to get done.
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GangWars :(
What's that?
Also, welcome back :)
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'Economic ideologies' isn't just about your taxing, it's also about your general idea behind the Gralat.
Your way of managing things is either by taking something away or adding something in (taxing and reimbursement).
You can't help but stray away from the general consensus of the Gralat being a way to discourage or encourage, which is true, but there's other ways around it.
And either way, the subject was straying away, you merely revived it.
You're giving people the things they don't want to hear. Why else do you think gun nerfs killed the playerbase even more?
My issue isn't with your suggestions, it's with the lack of creativity surrounding them.
This is a game. At the end of the day, the solutions need to be simple and viable. You're complicating it.
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Everything in the game revolves around economics. If you don't want to solve this economically, then what? Philosophically? Involving gods? Oh, let us pray that that things are going to get better just by seeking divine intervention. That's totally going to solve the problem.