Added 18 dmg crossbow, but it is a bit slow, and has 98% accuracy.
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Added 18 dmg crossbow, but it is a bit slow, and has 98% accuracy.
And tree's now have a fixed hp rate of 700.
wow
This is a really smooth event, love it =]
I'm trying to find a way of how to make players kill each other, because most likely they cut all trees and just chill while waiting for the mobs.
Another update, theres a 25% chance to get a super fast zombie.
Idk, use the small ani nuke that deals 15-20dmg? Just for fun:p
Could you make a command that makes a permanent fire along the perimeter? Maybe you could shrink the perimeter at will this way to force players into a specific area to fight each other. Not sure how laggy it will get though
It was very laggy when he spawn too many crabs. Make a timer for each time monsters are spawn in, lets say automatic 6mins spawning rate. They will be spawn and last till 6mins has end and they disappear. Same goes for other sort of thing you have: fire, zombie, crabs(what is the use of king crab?)
I havent played it yet :/