i think the exact same thing. Why release a gun, then change the stats?! Its like making it a totally different gun. In this case i think Gralats should be refunded because if someone doesn't like the gun after a nerf, than they wasted there money.
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You have just lost all credibility knowing anything about guns the spread is what makes the steam punk deadly you obviously didn't get the job for your skill, the steampunk has way less freeze fire rate is the only advantage but hardly worth 33.5k the reload doesn't make tht much difference idc how you try to spin it. Also I have used the steam punk and I was destroying ppl with its spread... You obviously don't know the different ways a gun can be deadly. Get some skill and justify the 33.5k.
Why the starter Pistol? :0
So I'll either take that as your right and my only method to solve all my problems is to ignore and hope it goes away or you can't figure out how spread is an advantage not a disadvantage or you actually think that rof is worth 33.5k. I hope its not the third option because there are also several examples where the third option is not true.
Like Iceman said, firerate doesnt make the gun any more powerful. AA12 is fast. Dual Auto Pistols are fast. But you do realize that a rapid stream of bullets can be easily avoided, right? Plus, your idea of balancing firerate on most guns is to add more freeze, which makes trying to both dodge AND hit your opponent a pain, assuming you actually CAN in a specific sitiuation.
The only weapon I know of where the firerate matters is the dual five-sevens, but they have a good spread and freeze on them to actually compliment that.
I never said firerate makes a gun more powerful, I said the steampunk has probably the slowest firing rate in the game and that it's not better than the kap40. If you buy kap40 for 40-45k whatever it is your getting an m4/ sten with a lower clip and slightly slower firerate.
And iceman i'm still trying to figure out what point you're trying to make, obviously you still seem to be hugely effected by the 0.03 change, which I justified, and now are trying to say steampunk is better?
Basically all your argument is going to accomplish is a nerf to the steampunk if it's 'better' than all the guns priced up to 40k which i'm not convinced it is. Sure some people who are actually good might be able to win with it but that goes for several others (uzis, handgun, neo rifle, ap7s, mk23s to name a few).
Anyway I added a skin for the m4 and pdwsd in fort knox and buffed the p2ks dual firerate by 0.015
I know the ghost m4 looks like the ghost m4, but could you please consider making a skin for it. I've asked numerous times and even made a thread.
Maybe a different hilt, and attachment of scope to maybe a red dot sight like the coyote ros. A fold out grip. Only using terms you know since you get some of these ideas from BF.
Yes the .03 makes a difference, the point of comparing the steampunk is to make your justification of "look at sten" as invalid because I can just as easily say look at steampunk. If you can change kap back to its original freeze or since you believe spread is a disadvantage give the Kap a much higher spread I would appreciate it. Either option would make the gun more usable
Thank You. I knew I wasn't going crazy bitz argument on enough skill can make any gun deadly is not valid because it takes less skill to win with a steampunk then it does with kap40. No I don't want you to nerf steampunk it is one of the very few guns left that new players can learn skill with. You should just make kap back to its old stats, nobody ever complained about kap40 being op so why fix something not broken.
any updates on sten? seems to have more freeze..
.015 change to the p2k's? Is that really even gonna make a difference? They still doesn't even come close to bar and cost the same amount of money. The mini gun would whoop the p2k's butt any day and those guns also cost the same. Not only do they cost the same but you need 100k kills to even be able to see where you buy the p2k's at. Just seems like the cost is the same as bar so it should be comparable to bar.
At least someone agrees.
0.15 change is the difference in freeze between the souizen and p2ks,
P2ks dual have 0.225 fire rate, 32 clip, 0.135 freeze 0.2 reload
Souizen is 0.24-25 fire rate, 12 clip, 0.12 freeze, 0.3 reload
P2k single has 0.3 fire rate, 16 clip, 0.12 freeze, 0.15 reload.
The guns are not underpowered, that's the best you're going to get them without them becoming extremely op, imo i would have rathered the p2ks were sold at 50k each so this debate wouldn't have happened.
The guns are good, I feel op using them and tend not to use them as much, single p2k is good for spar, dual for basing, learn to dodge, if you're trying to beat a bar 1 on 1 with them in spar, relying only on firerate then you should have waiting until you got 50k more kills before buying them
Fire rates are nothing.
The freeze on the guns when shooting is what matters to spatters most.
Who revived this thread lol?
it was never dead...
It was kinda dead.
It is not dead.
Sam made this thread in case of gun stats updates or any request on what gun(s) needs improvement.
For those whom do not know the 24 ec chainsaw gun's clip was buffed from 14 to 20.
and was m4 buffed?
Ok all this makes sense. I did not realize how fast rof and low of freeze p2k's had. Except one thing doesn't make sense. Why were the pkers given a spar gun? The best pk guns are pbp and m107. High damage, slower rof, higher freeze. We were given average damage, fast rof, low freeze. The complete opposite of pking guns. I would have thought a version of pbp or something would have been the best bet but hey I don't make the decisions.
All in all I see how they are balanced but why were pkers given a spar gun?
They would be good basing guns. A single p2k would be a bad basing gun. However, they are not good pk guns. Pk gun as in streaking, and pking outside of a base. I feel we should get a new gun. Make the p2k's obtainable at same price but you need 100k pk's and 5000 spar wins. Since it's kind of a spar gun, kind of basing gun. Anyone that already has the p2k's just got lucky and can keep them even if they don't have the 5k spar wins. Then add a new cheaper gun geared more towards pking for the pkers.
that will just make it harder for u to get it^
Changing how to achieve something now when others has already gotten is just makes the scenario worse.
I rather have an improvement in the p2ks dual than making it a spar-like gun.
The p2k's are spar like guns. The stats reflect spar guns. Low freeze, lower damage. A good pk gun is high damage with usually higher freeze (pbp, m107). So I offered a fair solution so pkers can obtain a gun as a reward for PKING. It just doesn't make sense why PKERS would get a gun geared towards SPARING. Either this or completely rework the p2k stats. I by no means am saying they are bad or unbalanced, I am saying you are giving pkers a spar gun as a reward. It's like giving an illiterate guy a book as a reward for something. It may be cool but he will never use it unless he learns to completely learn somethin new. Same as giving a pker a spar gun. He will never use it unless he becomes interested in spar and had to completely learn something new.
hmmm idk i like just how it is
Is just funny how people still posting here and the last buff/nerf is from the 2013
Last update to guns was May 18th, 2014 with the buff of the p2k's and new gun skins: http://era-go.com/forum/showthread.p...l=1#post109873
The first post on this thread just isn't updated.
As a regular PKer their stats look a lot better than when they were first released. The P2K's isn't a gun designed to rush right into an enemy blasting bullets everywhere, nor is it for dealing a ton of damage in one hit. The low freeze rate makes them great for dodging bullet frenzies in a base while still returning fire, and with a huge 32 clip with dual the chances of being stuck with a reload freeze during a firefight are slim.
My only issue with them now is their price, but nothing can be done about that now.
*sian* sorry for asking this but can someone send a link or something with metalstorm & ghost m4's stats?
Any help will be appreciated.
Who nerfed the Halo Assault Rifle? It has the freeze rate of a shotgun and deals 4.5 damage per each bullet (fires 2 bullets in burst). The fire rate itself doesn't help it either with it's very long freeze rate. For a gun that costs 30k, even the Taurus would be a better choice over the AR. Yet, the Taurus is cheaper (6.5k), deals more damage (11 max), and has slightly less freeze rate.
I would like to know how gun stats are chosen. Currently it seems like every gun which is coming out gets a price set and then GA's just piss in the dark hoping they got the right stats that makes it better then guns priced lower and weaker then guns priced higher. That worked well back when there were only 10 guns but as you can see with the current guns doesn't seem to work. I'm curious what formula If any is being used.