I've said this to meph before in-game, do something about the exterior level.
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I've said this to meph before in-game, do something about the exterior level.
Wait wait wait, why isnt there a base on cop zone ( i forgot what its called but theres a police station on that zone and its next to gueree )
I'm not sure what you expect when you see a base exterior, but I see nothing wrong with this one.
Don't get me wrong- I'm totally open to suggestions, but you've gotta say more than "do something about it".
From my perspective, this exterior has everything a base exterior needs.
It does its job of getting you from outside to inside, and matches the proportions of the interior.
That's all it needs to do.
I invite you to give more detail as to what you're looking for; that's the point in beta testing.
I don't know if you're looking for fancy windows, overhangs, or any of those other new-school level fetishes.
I wouldn't be surprised if this exterior is lacking any of that-- after all, I based it off of a 2005 CTF base, where those petty things didn't matter.
I'm by no means a professional LAT; it's been 8 years since I had that title.
But I am a player-- One who really dislikes the current basing system on iEra, and thought I'd bring more focus on PKing by introducing this system.
I don't know about you, but I played in this base for four hours straight last night, and I had a blast.
It undoubtedly gave me a better basing experience than the other bases on the server that have the "up to date" level fetishes installed.
I felt that it would be too close to Pirate Zone, to be honest.
Plus I couldn't find a lot large enough to house the project I had in mind.
Alright, this is going to be very detailed, hope you take the time to read.
I can suggest to you some references.
1. Take a look at spar complex: Now, grab that picture and use apply it to your base(roof)
-The ladder on the left to one part(left) of the roof.
-Allow this left part of the roof to be slightly elevated than the right side of the roof which can be accessed via stairs.
-Let the right side be connected to the left side of the roof.
-As with the beta test, furnitures/obstacles that supports pking such as tables chairs can be added at the top of the roof.(adaptation from events house and staff bday house)
2. Take a look at Pk arena: Now, grab that picture and apply it to your base exterior(ground)
-Currently the exterior is basically flat with nothing.
-Proper walls and structures "protecting" the base, supports Pking.
-Add obstacles (adaptation to alpho's personal pk arena in his player house(his staff account))
--Note: not all obstacles have to be tables. Shrubs/bushes/fountains/bridges can all serves as PK supportive measures.
3. Take a look at extreme right side pirate zone where the fish stall lies/ the extreme right of mercy beach before the hospital/ the left side of staff BDAY house; those typical camp sniper spots(which you see in real life) Can also be added to the exterior AND interior of the base where needed, some small elevated "gun man spots".
With that, the PKing that is the main focus appears to happen not only in but outside the base as well. Hence addition of medkits outside the base may apply, however since it's connected to era's gmap, players can heal up with normal food BEFORE a entering the interior of the base.
And About the "fancy" windows and cosmetical appearances; it's not needed, it's a base.
Hope you take my ideas into consideration :D and I hope you do understand that I am not able to explain out this indepth to you in game while meeting you at the Neo Base. :)
Needed to add:
Hence my suggestion of addition features would suffice. That players DO NOT spawn directly at the door of the base upon death. Also, If you die in the exterior of the base, you will still respawn where you died at(since its in era's gmap).
Well i understand the new base (Neo Base). I totally like the new ideas about it....Id also like to share some ideas I have had in the past.
[LIST][*]*In The Circle If Your In The Circle And Your Gang Has Captured The base,And The Circle Is Green...If You Are Inside the Green Circle You Should Get Healed Like 10Hp Every 30Seconds Or Something Like That[*]*There Should Also Be More Blockage In The Flag Room[*]*The Elevator Should Be a PK Area....That If Its Not.
Thank you! i hope you guys have some time to look over this.
-Kriole
The elevator will be a PK area once the base is actually released.
It's currently still in Beta Mode so they had to gather ideas and disable a few things.
Ive Also Found Out That There is Kinda A Clogged In The Flag Room The Mini Room to The Left With Like 2 Med kits Someone Can Get Clogged There..
Also The Fence In The Flagroom is To Short...If it was supposed to be made for spamming the fence would need to be expanded in length so when you shoot it would reach the other side
I have no idea what the neo base looks like but i sounds cool I do like the green circle Idea though with the healing thing that would be nice
Yea I thought about it i thought so too