Hi I just finished making my crippled staff boots for IphoneEra these won't be used in it but they always could be for a quick counter hop and getting on a roof(For staff of course)
Note: Do NOT attempt to try this to 'hack' you will be wasting your time :P
Note: What makes them crippled you have to keep clicking to move your character.
here it is.
PHP Code:
/*click the arrow keys to move around note it is crippled and only used for small purposes(such as hosting events or so/ could be used as an alternative key pad for developers/staff members and this shall not be used for developing purposes as it will slow down your production majorly and slow down your walking.
Made by Noof.
Last edited on 1-7-15
Made on the TestBed server
Enjoy
*/
//#CLIENTSIDE
function onCreated() {
setTimeout(.05);
new GuiControl("Test_Back") {
useownprofile = true;
profile.border = 0;
x = 50;
y = 600;
width = 200;
height = 110;
new GuiButtonCtrl("Up") {
profile = GuiBlueButtonProfile;
x = 60;
y = 5;
width = 60;
height = 30;
text = "UP";
}
new GuiButtonCtrl("Down") {
profile = GuiBlueButtonProfile;
x = 60;
y = 60;
width = 60;
height = 30;
text = "Down";
}
new GuiButtonCtrl("Right") {
profile = GuiBlueButtonProfile;
x = 120;
y = 30;
width = 60;
height = 30;
text = "Right";
}
new GuiButtonCtrl("Left") {
profile = GuiBlueButtonProfile;
x = 0;
y = 30;
width = 60;
height = 30;
text = "Left";
}
}
}
function onTimeout() {
function Up.onMouseDown() {
player.dir = 4;
player.y = player.y - 3;
for (playersprite = 1; playersprite < 4; playersprite++) {
// how fast the animation plays (0.05 is good)
sleep 0.05;
}
}
function Down.onMouseDown() {
player.dir = 2;
player.y = player.y + 2;
for (playersprite = 1; playersprite < 4; playersprite++) {
// how fast the animation plays (0.05 is good)
sleep 0.05;
}
}
//Left is what the left button is called
function Left.onMouseDown() {
player.dir = 1;
player.x = player.x - 2;
for (playersprite = 1; playersprite < 4; playersprite++) {
// how fast the animation plays (0.05 is good)
sleep 0.05;
}
}
function Right.onMouseDown() {
player.dir = 3;
player.x = player.x + 2;
for (playersprite = 1; playersprite < 4; playersprite++) {
// how fast the animation plays (0.05 is good)
sleep 0.05;
}
}
}