What is the damage of minigun in good condition and in perfect condition?
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What is the damage of minigun in good condition and in perfect condition?
3 (Good) and 4 (Perfect) I think... I'm not sure. I have it, but let me test it out for ya.
It got buffed. 4 (good) and 5 (perfect) now :]
BUFFED??? omg bar is weak now compared to the mini :0
Because the miniguns spam and power wasn't good enough already.
This is what I'm afraid of.
First flamethrower was 2 damage and has good stats, now it's 5 damage with burn and it's stats feels crap.
Who likes single line shooting...? The hit box, spread and bullet size on it was amazing.
I can take it as the flame size causes lag for others, but at least give it's spread back:/
minigun is good in spar if u dont spam it
The Flame Thrower has more area coverage and does alot more damage with it's explosive effect. Dont expect the flame to be buffed. The minigun as said is good if not spammed and is balanced compared to its equivalent 200k bar.
Experience coming from days of war Vs. Bars and other weapons in combat since buying the mini almost a week ago. I also own the Bar, GM4, Spectre, etc and use a different weapon depending on the situation. The mini may have a high speed but can be countered with proper dodging and I don't mean holding down the auto on a flame thrower or bar either.
Minigun is still easy to own. The freeze is too high.
Minigun has more fire rate than flamethrower, and has spread which makes it a big difficult to dodge properly when cornered.
Compare to flamethrower and it's non-spread bullets, what good use can it give other than auto spamming it at people trapped in corner.
30 clip versus 50 clip.
You're not considering the flame thrower is 100ec not 200k, way too easy to earn without using money. It does however already do an excellent damage doing more base damage than a minigun and having an additional explosion damage. Don't change something that isn't broken. With both weapons each can be a monster in the right hands, but buffing something to the point of being past point and shoot can be overpowered which is contradictory in a way. Seeing that both are already powerful all I can say is learn how to use the weapon more efficiently. When I fight flamethrower users I keep in mind most hold down the fire button and I merely unload on them when they go to reload.
You don't know what was the old stats on flamethrower don't you?
It's not easy to spam all those bullets in one single line just to kill someone, compare to minigun a few bullets can just fly around the area making your opponent into dodging a few times before shooting.
100ec is easy to earn(often said by EC uploaders), but with this kind of crap thing about minigun 5 damage and it's ROF is faster than flamethrower just ruins the whole point of 100ec.
Gralats can be packed, ECs are earned.
The entire arguement is a contradiction then, I can say a Pack is worth more than you getting that flamethrower without paying a single dime of real life currency. If you aren't happy with the flamethrowers performance then I am starting to doubt your ability to earn something with skill. Both weapons are powerful each has its ups and downs. I'm not talking about old stats I'm talking about now.
You aren't considering how many have actually purchased the flamethrower without touching an event. Yes they can be "earned", but if you play any other mmo you know the owners of the server won't make money from something players can earn for free. The mini and flame are balanced in their own ways that's last I'll say on the matter.
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The question has actually been answered, shouldn't have let this escelate past that. If you want to continue our discussion Star, feel free to shoot me a pm.