I was sparring and then I noticed that you now have to perform the whole reload instead of the reload freeze...what the hell lol...
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I was sparring and then I noticed that you now have to perform the whole reload instead of the reload freeze...what the hell lol...
I agree man, this ain't fair some BS lmfao...:mad:
This seems to be a universal nerf. It's to cut down on spam in general, making you think about your shots more. Like me, I'm a neo rifle user. Reload freeze is a very very big thing for me seeing I only get 2 shots compared to most rifles that average around 15+. Make your shots count, reload in the right places. The new nerf allows easier punishes against bad reload timing. For example, it'll be easier to face souziens as you get a bigger window to counterattack every 12 shots.
I strongly agree , guns worth 100k and reloads the same as a starters gun? Bs.
Im not the one to agree but yes, I think the recent changes to the weapons are for the worst, not the better, in my opinion I think the reload times should've not been touched, they were fine the way they were.
Well this seems to be new, it might be adjusted. But fact is whatever nerf happens it'll be universal. Start to think about when you shoot more.
Well...lower clip guns feel affected more than others. the reload freeze nerf helps counteract spam in some way at least? It's a very drastic change right now....But I'm willing to cope and adapt if necessary
Yea but the one who did that just HAD to make himself look smart and mess up everything...
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So what? The USELESS nerf was universal so we just have to tolerate it? We've been used to the old reload system since we started era, you know? Now every single sparrer and PKer will have to change his/her strategy to kill the opponent due to the fact that a huge change was done to the gun reloads...Just please think about this; you really wanna change ur whole style of play? I know I don't wanna and I shouldnt because this idea was the worst thing to ever happen in era's system...
-Ac has to much freeze on reload
-bar got nurf like 3 times
What next bitz?
,-,
It's not useless per se, it will change our style a lot though. Most of era before the nerf pretty much used the high fire rates of most guns to pressure opponents into corners. That's still possible of course. But only until you have to reload. Both players will have to think about when to shoot a lot more before they run out of ammo in their clips. It's a matter of zoning each other out I guess. Honestly, my play style has always been run and gun, so I'm not affected as much...Reload nerf just makes me take it more to an extreme...more running to reload pretty much.
Well, just to ask, would you rather have a freeze nerf or a reload nerf? I'd say a combination of the two would be best, but not sure if it'll be as effective as something like this.
Update:
Attachment 11050
This seems better, it allows for a lot more mobility than the initial nerf while still cutting the spam and allowing reload punishes.
New Broadcast Message By Sam!
If you were not online, here is it:
First broadcast: Reload change was slightly altered. Instead of the actual reload being increased now the reload sleep was increased. This means every gun now has a slight fireing delay which only occurs for the first bullet after reloading.
Second broadcast: This increase was applied by the same amount to every gun so it shouldn't make any guns better or worse that before, just take more care when reloading.
I feel like they making a run for my money
New update? Brb while I test it out so I can state my opinion..
It looks liked missed the first update but there is a slight change when reloading still.
Is like it has a small delay after reloading so you can't fire but you can walk around still. Same reload time for guns, just a delay after.
Took the words right out of my mouth.
The added reload freeze was added to cut down on spamming. The idea is, "If you don't want to be met with more unpleasant reloads, shoot less."
While in theory, this sounds good, it's only a suggestion. It's not going to eliminate spamming, and the added reload freeze will just create more of a vulnerability that promotes a situation where people "take turns" spamming, hoping to catch their opponent in the middle of a reload.
Also, this punishes even those of us who don't spam.
It's like telling somebody, "You'd lose weight if you dieted and exercised regularly."
Alternatively, if you put the person in boot camp, this would be forced. Instead of suggesting that they stop spamming, force them to.
If really you want to discourage spamming, make it no longer an effective technique. Add more freeze to guns, not their reloads.
I've already posted on this matter, so once again, I quote myself:
Source:http://www.era-go.com/forum/showthre...l=1#post130110Quote:
Originally Posted by Meph
lol he says "oh well test it for a week" or something stupid then he hopes everyone forgets about it so he doesnt have to deal with it. it is a very childesh and mischievous way to get what he wants with no to little people finding out. but i HOPE this will be perfected over time like the new bar. do i like giving up 5 bullets? no but i d glady give up 5 bullets for faster reload. i think you should take it out untill you have a system that works and then test it for an hour or two ask for constrictive criticism remove remodle it and repeat until you perfected it then add. and to help reduce the backlash you should give a buff as you did with the bar because once that was added alot of people were happyer.
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my thought is to have the auto reload have the bullet delay but manual reload doesnt have it because if ur spamming it still takes time manualy reload i think that would be a great compromise if this is even possible
Sam said this change might be permanent. If the crowd(of course us) isn't too pleased about it, he will buff the clip size. To me, there's no point in doing this unless you're a skilled player. PKing doesn't need much skills really, just get a gun and spam(everybody does that to protect a base) while sparring takes up a variety of movements to dodge bullet spams.
Basing takes just as much skill as sparring if not more...
Staying on topic although I don't like bitz and his methods of just do what I think is right and ignore anyone who has a valid argument, I believe this reload thing will force ppl to not rely on their op weapons and use something that was forgotten about many years ago....skill, so if this is done right it might work, maybe lower freeze on weapons so people can take advantage of the reload a bit more and promote some real competition. Nothing feels better then making your opponent look like a noob using speed
He gave back it's reload sequence for all guns. He just added back the delay time between each reload and bullets fired.
Snk added: All guns basically can fire bullets immediately when equipped- making it much more easier to shoot.
It was all about frequency, but then it was removed and put back as it was.
Trying Mephs method or the freeze fire rather than reload. Has any of you noticed?
Alright what happened, the flame thrower is incredibly slow now as well as the mini gun. The p2ks are so slow right now and they weren't even worth 200k before. The biggest shocker of all is the souizen, what is it's freeze now, it's incredibly heavy, it used to have .12 freeze and now from what I see it's freeze is like the Ak-74u's. The flame thrower would get demolished by a bar in a no hit timer area, it's worth 100 Ec! And it wasn't worth the price before and now it blows even more. P2k's were only seen as overpowered by people who didn't own them, everyone else prefers to use other weapons because the p2ks got outclassed by a ton of other guns. But, the souizen, really? That's just the biggest middle finger to players I've seen in my time playing this game.
i havnt logged on but from what i understand EVERY guns fire rate was reduced by 0.04?.. idk but i like this change because now it will require more skill rather than to spam the gun.. big part of why i dont spar as much is because 1. everyone just spams at the bottom so it gets anoying (i do it too so whatever:p) and 2. spar arenas are too small making it super easy to rush someone.. anyway i like the change, everyone will get used to it. this should have been done along time ago and remember it was done to all the guns to dont feel like YOUR gun is the only one being changed
RecurveZ you don't understand, flamethrower and mini gun are incredibly slower at shooting!! It's supposed to be worth 200k
Yeah this is ridiculous. Quit nerfing stuff that already isn't worth the price it was paid for. The flamethrower sucked in bases, but was nice for outside pking due to the fact it avoided the hit timer, but now it sucks outside too, as I believe the fire rate is slower than the .5 second hit timer. Now the p2ks seem like they used to: terrible. The freeze rate is higher, and the ROF is slow. And not to mention the fact they cost as much as the bar, and only do 8 damage? Like, what is this? Don't come here and try to tell me this is to lessen "spammy guns" and blah blah blah. It's too late for that. Now I don't have a souizen, but many of my friends do, like knuckles here, and the freeze rate was increased drastically.
Revert these changes, seriously.
everything is worth their price still i dont get it? it wont kill as fast but it still will be the same as it was before to the other guns since all of them got changed.. i understand you guys are used to those fast stats so your gonna be mad but believe me its better this way fast fire rates are bs
Well i kinda like the nerfing they did so far
, but i find it unfair alittle
since ALL the guns were changed i think its equally its fair..
nyx just said that fire rate was affected by a change, hopefully that fixes some of this
anyway i gtg for a little.. the way i see it is, the people that dislike the stats are the people that are used to using non-skilled guns..
Merging thread into one, please keep it to one thread.
I also think it's dumb to have all guns with the same freeze rate. The freeze rate should be based on what the gun is like. i.e., the bar is a light machine gun, so it should have higher freeze. Not necessarily .4, but
More than other guns like p2ks or the souizen, as these are sub machine guns/pistols. Add at least an element of realism if you're going to make a change like this.
Still, my preference is that everything goes back to the way it was.
This is an update. Nyx just announced they can't change freeze without changing fire rate, so everything is back to normal ;)
The minigun is same speed as bar but 6 damage less? Doesnt seem like guns are all "equally" changed, also gun stats were fine as they were. Equal with prices for stats almost, but now auction guns are worse tham gm4 and metalstorm? And minigun is a 4 damage bar? Just change them back, you cant do drastic changes like this after almost 4 years
Sorry for the inconvenience, peeps.
iEra is scripted in a way that we cannot separate freeze from fire rate-- fire rate hinges on freeze, so when we nerfed freeze, fire rate was heavily impacted.
Obviously, since nerfing fire rate wasn't the intent, it's all been switched back to normal.
It's funny, when I was a GA in 2008 on PC Era, I was able to alter freeze and fire rate independently.
It seems with the transfer to iEra, the stats have been joined.
It's a real shame because, one of the main counters to a high fire rate is a high freeze.
on iEra, the only comparable stat we can change to counter a high fire rate is damage.
It really limits our flexibility.
To clarify:
Reload freeze and gun freeze have been reverted back to normal.
Aw. The plan to nerf all guns was a total failure.
Yup so evry non skilled player will now think they won..