Charge different prices for different types of ammo
You see, in era the ammo we use is the same regardless of the gun,which doesnt make sense.
Shotguns have shotgun rounds, BAR gun has BAR gun rounds.
So I'd like to propose we introduce different types of ammo for sale at gun shops,with prices of the bullets prices according to the price of the gun.
Some guns I'd suggest have their bullets priced higher
BAR gun - 4000 gralats for 10000 bullets
Minigun - 4000 gralats for 10000 bullets
ChemGun - 2ECs for 10000 bullets
Flame thrower -1 EC for 7500 bullets
Ak47 - 150 for 10000 bullets
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Charge different prices for different types of ammo
Quote:
Originally Posted by
John
Your threads might be a good way to run a simulation of the world/a government. In real life if so many taxes/constraints happen to you, you cannot escape it (well, except through suicide...). But in a game, players will simply just stop playing and go somewhere where there isn't so much complexity.
Agreed. Your ideas present ideas for balancing the game, however would ultimately result in a decrease of players, even dedicated ones. Some of them are *really good* but I don't know what's up with the whole "tax" thing still, it's kind of a concept that's been beaten into the ground already.
A mobile multiplayer game shouldn't be as complicated as you're presenting it to be, that's the main issue. The controls and concept should melt in your hands and you should be able to get a good idea of what you're doing right at the beginning when you start; which is admittedly something that the game already struggles with. Adding all of these extra rules, constraints and taxes onto an already very hard-to-understand game would isolate new players attempting to just play a game and make old veteran players upset with changes. Although it could be argued that these ideas could just be "introduced to new players," not only do you run the risk of still isolating old players, but the thought alone of playing a game with so many diverging lanes and concept in it of itself is boring. What's the point of balancing the game if in return it becomes a boring title?