Please give players 3 seconds of complete immunity to gas after they respawn.
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Please give players 3 seconds of complete immunity to gas after they respawn.
3 seconds seems a bit long, don't you think? I would shoot for a lessen of speed-reduction, rather than immunity. That (gas immunity) would mean that players would use gas much more frequently, than they should.
Personally, I think that the way it works now is perfectly fine.
Its annoying when they gas and pk you with the intention of harassing you, I swear that's their intention. Like pk stops after 3 kills doesn't it, but they will kill you 50 times if you stay there long enough. They just want to upset you. That is why I support this thread.
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Or like after they kill u 3 times until they can get kills off u again then they cant damage u and so u dont block their bullets they can go right through you or smth
or like just buy a gas mask
I can already sense that if gassing is even nerfed by the slightest, those holding a gas launcher would go into out rage. Even then, I don’t see a need to change anything. I was disappointed when they nerfed the hit timer of a bear trap as it defeats the purpose of the streak killers achievement. When I get gassed, I simply use an egg shot or turkey shot. But I understand they are limited supply items. All we can suggest is the gas mask temporarily. Now what would be an amazing edition to the game is a hot bar for hats. Or if anything, making character slots more readily accessible. To finally put some use into the money I paid for character slots. That would be really nice.
I have a better idea, why not remove the gas from the game-_-
^Irony
I thought about that as well but theres a lot that would play into that, I was going to make a thread about it but maybe ill just post it in this thread later if I remember
Removing Gas would then make Gas Masks useless and then there would be no use for them except just to wear them and for the people that bought a Gas Mask for the purpose of it protecting from Gas would probably not like that.
This is exactly what I was going to make a post over.
My suggestion for removing gas would be to add players 2.5k gralats back from gasmask they have bought that costed more then 5k. As for gangs that have recieved gas mask from gst/crypt/basing they would just keep the hat but it would do nothing but they'd also be granted one nee hat. (This only applies to the gangs that gas mask already and the people who hit 30k basing hours, win gst, or win crypt after this wont get the extra hat just a regular one.
When someone suggested removing gas earlier in the thread I said this
I thought about that as well but theres a lot that would play into that, I was going to make a thread about it but maybe ill just post it in this thread later if I remember
and then Keir made a post that I covered and suggested my idea in that post.
Necessary evil. You don't buy a Gas Launcher unless you're preparing to be an obnoxious player; sure, that's no reason to dock them the utility of the item but the gas launcher loses absolutely 0 versatility in a base (where it's built to be used in defense) if you give a brief period of gas invincibility on wakeup. Hell, just remove the flag that allows people to be gassed in the dead state and then make the wakeup state near invincible as it is now with a tolerance to gas. This is all built into the game already; flip the two switches needed.
Gassing when someone is about to be revived constantly is really annoying, I don’t see a problem of adding three seconds of immunity. Gas should be used when a player is moving around not when it’s about to be revived.
Or yeah and pls add three seconds of immunity when hit by explosives/flames, like what am I going to do if I’m getting spawn killed by a chem or flame user? Run? Got no time.
There is now somewhere between 2-4 seconds of gas invulnerability now on respawn, generally close to 3 seconds.