Just because it would still work doesnt mean its a good idea to use or practice.
Mixing gs1 into gs2 coding is poor practice.
Type: Posts; User: Torankusu
Just because it would still work doesnt mean its a good idea to use or practice.
Mixing gs1 into gs2 coding is poor practice.
There is no serverside verification before it sets the tag.
That is probably a bit above your skill level at the moment, but I'm gonna go ahead and recommend you read up on it. If you need some...
it means when you clicked on R, the function it uses to search and coordinate what returns encountered an error in line 213 of the code.
Nice teaser video. Nicely done, and the addition looks very interesting.
Good work iEra team.
Here you go, you are wanting to learn JS anyway, so here's a helpful page on topic of what you are asking:
http://www.w3schools.com/js/js_break.asp
I suggest looking into switch statement(s) as...
i don't understand why you'd need file storage.
If you set up the tables correctly, you should be able to contain all the information you need within them.
for what it's worth, the curly bracket isn't a necessity depending on what is being done. it does, however, make things easier to read.
example:
function onPlayerEnters() {
...
//Scripted by Joe
function onActionServerSide(getStats,acc)
{
if(getStats == "money")
{
temp.sendMoney = (@ "-System/Money").getMoney(acc);
...
Yeah.....you could also refernce the gmap as a level as well....ex 30 30 gmapname.gmap
Start small. Sounds like you are taking on projects that you would benefit learning about on a smaller scale.
Follow those instructions.
Can you elaborate with what you mean by "the old one"?
Are you talking about the default stats (playerkills and playerdeaths)?
If so, you can remove them from the Default Profile as such:
...
Yes. Clientr. Variables.
Example:
Kills.
When a player kills another, simply do something like:
player.clientr.kills += 1;
//depending on how you set it up, you will need to reference...
Post the code you are using or used to determine playerkills and playerdeaths don't work (those are the default variable names).
Also:...
Fair enough, however sqlite is simple to learn with considerably more resources available than for gs2, so I can recommend he start learning there if he is wanting to learn database structure and...
Should I really have been precise for someone that doesn't really even understand what a clientr. flag is to begin with (the original poster)? or maybe you shouldn't have overlooked the "AND...."
My...
Any flag that exceeds a preset character limit does not display the entire length in player flags via RC when editing the player attributes <--- How is this not true?
Here is a snippet anyone can...
To also elaborate, storing items in an inventory via clientr. Flags can be sketchy simply because if yhat flag exceeds a certain character limit (128?), and someone edits the attributes manually...
I'd recommend leveraging the information in sql.
If done properly, you could do character slots (multiple inventories, one user account, different characters).
....not to be a downer, but...F5 does the same thing.
Nice attempt, however. Keep trying, you are getting the basics, it seems.
While true, learning about Object Oriented Programming (Javascript), could be beneficial (arguably more-so than just learning gs2).
But below the surface, there are notable differences, but you...
This actually wouldnt work. You have a ; in an incorrect spot, and your syntax for echo is incorrect.
Recheck and make sure you saved the files in 8-bit format.
Anything higher will not display in the level editor.
If you don't know how to check, attach them in this thread...
Uhm.....best thing I can tell you is to google hex codes for colors....one of those is solid white, the other is solid black....graal supports neither.
1.) Best way to achieve this is to tile it, and make an image based off of it. You can also have it transparent via a script (alpha).
2.) You need to make sure all images are 8-bit, and that you...