Suggested it in the past alongside another system (gun info centre- info just being a replacement for what it actually was meant to be) but very little scripting progress was ever made
Type: Posts; User: BiTzSam
Suggested it in the past alongside another system (gun info centre- info just being a replacement for what it actually was meant to be) but very little scripting progress was ever made
I'm not active on my player account because my ipad is broken. I still check here and discord daily. The point of the large gun rebalance was so that gun stats could effectively be finalised and...
The firerate wasn't buffed as part of the rebalancing. The only changes faced by the majority of guns were damage related aside from those that were already too high damaging which got minor stat...
yep
Every gun was listed from release, I haven't touched anything in the store room since.
BARs stats are the same as the original, it uses a script that copies over from the main BAR so there is 0...
Why did you choose to buy that one then? Every gun you can switch to was listed in the item info so you should have known exactly what you were getting.
Just because the exo coin went for 650-800k...
Probably another week at most. My item is done, just waiting on the other staff to finish the graphic on the other. Don't take the delay as an indication of how 'good' the items will be compared to...
Probably within a week or so. I wasn't planning on being the one doing stuff this year but looks like I am now- at least for one of the items
The very rare melees there is a limit yes
That's not going to happen. As already said at the start of this thread, faster guns = more spam = less ability to dodge = less skill based gameplay.
I'd still consider these buffs to be in a...
Like i've said, don't focus on specific guns that aren't buffed as the reason why you don't like this change in general as these changes aren't final until I say so. If you have a weapon that wasn't...
Slime is unchanged and works the way it always has. Damaging someone with the slime isn't what slows them, it's when the slime hits they ground and the walk over it which will do the effect.
And...
Like I said i'm seeing what PBP is like, if it's too much then i'll revert it and try something else
UPDATE 19/11/18
DECREASED the damage of:
M107
PSG1
PG338
Down from 12.5 damage to 11.5 damage (Not perfect). This maintains the 4 shot kills of those guns, just reduces the damage so to...
Making a few balance changes and going to address a few common things that keep coming up.
For starters, I keep seeing people complaining about how guns like the minigun/shotgun suck etc which I...
Can't make damage separate for different things. Also if I reduced the BAR damage then it'd only be a 5 shot kill which would make it worse than pre buff 8-9 damage guns such as the M4/ M4a3. You'll...
Check your weapons condition, it's still listed as 4 damage (5 perfect) in the server damage list
ALL RIGHT
So this is what's going to go down. Most guns have now been buffed following the stats I posted originally;
(perfect condition damages)
12 damage guns - 13.5 damage - going from 5...
No melees will stay the same and I don't plan on them ever being changed in the future.
I believe the 0.5 damage values have now been added to your health bar. So if you get shot by guns like the...
Just to give an update on the project.
Nothings really progressed since this post was made.
Yes I came up with the idea, and yes I intended to help out, however I made it pretty clear (at...
Not really something I accounted for but considering they work the same as damage testers effectively then yea i'd say this probably would affect them.
Don't think it's too major though as if it's...
Yea how it'd effect basing was definitely taken into consideration which was why we already slightly increased the hittimer within bases to give a little bit of breathing room when it isn't a 1v1...
Ok going to make this as short as I can so it doesn't get too complicated.
With the original weapon 'nerfs' among other things one of the main intentions was to reduce a lot of the fast fire-rates...
They're a new player. I could give them the BAR to start off with and most of them would still probably not go too well. Not like the starter pistol is amazing even with 8 damage anyway.
And new...
AA12 was probably one of the least changed guns on the revamp. The shape is the same as it was before it was updated, all that was changed was the shading and adding the shotgun shells on the side
...