So I've started working on game ideas that are not graal related. I had already developed an idea and sent it to Techland, creators of the Dead Island Series. I've recently finished another idea and I wanted to see what you guys think of it first. It's a hunger games styled game and before you complain that the idea may be copyright I want you to know ITS JUST AN IDEA. Don't get bent out of shape just because I had an idea for something similar to a game.
Tutorial- Players play through a quick game with only 1 other cpu. They start off on a platform. Then a bot tells them how to move, basic controls, equip weapons, scroll between said weapons, equip armor, fighting controls, food tips and tricks, water tips and tricks, and other essentials.
Character customization:
Players get full customization of characters as well as the choice of male, female, adolescent, Teen, Child, and more. Players can adjust height, weight, facial features, body features, voice features, make-up, hair, etc. After that players pick certain skill sets such as weapon specializations, additional knowledge, and classes that determine attributes. Now players are ready to start.
The Games:
The Games is a Hunger Games styled Online PVP game that pits player versus player in the ultimate survival competition. Players can fully customize characters, Fight to the death against other players, form factions known as Districts, make allies, specialize certain skills, and enjoy a real strategy survival game. Game makers, also known as Admins, help players with questions and concerns and can also mess with a game if they feel like it. This game offers a wide variety of game types along with many maps, weapons , items, and more! So without further ado let's enter the next gen game that is The Games...
First things first, players can specialize their characters in whatever they think will benefit them most in the games. There are 3 main leveling systems: Weapon skills, Survival Skills, and basic leveling.
Weapon skills: These determine how affective you are with certain weapons. For instance, my character may be mostly affective with spears because those are what most of his kills are with. Effectiveness with weapons can unlock New uses for certain weapons and attributes gained from using weapons. Another example, say my character is so good with spears he can now throw them and also gain a speed boost from having one equipped. Weapons skills increase the more you use a weapon. Since I mostly use spears their skill level is at 45% out of 100% but since I barely use swords their skill level is at 5% out of 100%. Each weapon has its own gauge of use so if you completely fill one, you can begin to work on another! The amount of weapons in this game is amazing so stay tuned for that.
Survival skills: These determine how good you are at surviving in the wilderness. For instance, my character may be a skilled swimmer because I spent most of my survival points on the swimming skill. This system is completely different from the weapon system because this system relies on points your receive from leveling up. Each level gives you 2 Survival Points. Say I level up twice and and have 4 points to spend so I spend 1 on swimming, 1 on knots, and 2 on traps. There is no limit to how many points you can use on 1 skill at a time but I would recommend distributing them evenly. There are many survival skills so focusing on one...Not very smart. Each skill can only be upgraded 20 times. Each level increases performance and uses of said skill and certain combinations can be more usefully than others. For instance, if I'm highly skilled and cooking and hunting I would be a very good food person...but not tool good at medical issues.
Basic leveling- the easy stuff. Every time you gain enough Exp. you level up and receive 2 Survival skill points.
The main objective of the game is to fight to death against other players in deadly PVP. There are many different game modes that can be decided by the host of a game and each game can only hold up to 24 people. These game modes include:
Hunger Games- 24 people fight to the death against eachother. Basically free for all. Players begin on platforms facing the cornucopia full of random items and weapons scattered around it. After a 20 second countdown players are allowed to leave their platforms, gather items, and go off to do their own thing.
Team CTF- The 24 people are spilt in half into teams of 2 both spawning on separate sides of the map. Each team has a cornucopia full of regular items but they are first come first serve. Players on the same team cannot kill eachother. Their jobs are to defend their cornucopia while also trying to capture the other team's. To capture the cornucopia all you have to do is stand in the opposing teams cornucopia for 10 seconds! Simple. Players that die just respawn back at their side with nothing.
Quarter Quell- The Quarter Quell is an event held by admins that allows 48 people to join a regular game controlled by the admins. Admins can spawn mutts, toggle weather, cause fires, and more while the players below do their best to survive. The last man standing will receive prizes based on what the Admin wants to give.
Survive!: All players spawn on platforms facing the cornucopia like always. This time all players are on a team but still must get their items before everyone else. After 30 seconds of peace random Mutts will begin to spawn, natural disasters will begin to occur, weather will change, and players must survive as long as possible working as a team. All players alive after a certain amount of time will win.
After the end of each game players will receive experience and money based off of their performance. If a game begins to last too long the borders will begin to shrink forcing players to move closer to eachother. There are many different maps like malls, forests, deserts, swamps, frozen tundras, cities, etc.
The player has many thing to worry about on the field such as health, hunger, thirst, rest, and body condition. All of these make this the ultimate survival game. This may seem like a lot but once you understand all of these it will be easy as pie. Here is a more detailed description of each:
Health- ALWAYS KEEP TRACK OF THIS. Located in the upper left hand corner of your screen, health is the essential to staying alive and your gonna always wanna keep this gauge stable. There are many things that can affect it like poison, hunger, thirst ,freezing, heat, and body conditions. Health can be restored by checking these problems, fixing them, and moving on.
Hunger- This basic human need is locates just under the health gauge. Food is an essential to your survival in the games and without it you health will begin to deplete. The food gauge can be replenished by certain degrees by eating certain items. Be careful though, some food may be poisoned and dangerous...always know the signs of a bad Apple.
Thirst- A real important gauge located just under food. The water gauge depletes slightly slower than food but is more important. A lack of water will cause slower walking, headache, and rapid health depletion. Drinking or eating juicy things will replenish thirst while drinking liquids will too. Be careful to have a purifier with you otherwise bad water can make you sick, slowing you down.
Rest- Not vital but good for movement. A lack of rest makes your character slower and harder to move. Located right next to food with a percentage. 100% means well rested while 0% percent means you need rest...now. No rest at all may cause your character to stop moving for a few whole minutes! Rest can be replenished by simply sitting down or sleeping.
Body conditions- can be vital depending on the issue. The body condition icon is small diagram of the body showing the average human figure. This figure is located at the bottom right of the screen. This transparent diagram let's you know if you are bleeding or if something is broken. Red means serious, Orange means troublesome, light green means fine, transparent yet visible means perfect. Whenever a limb flashes a certain color it means bleeding while a solid display of a color means broken. A red flashing arm means your arm is bleeding and it needs to be stopped. Bleeding decreases health slowly. A red leg means you have broken your leg and should probably rest for a bit. Moving with a broken leg will strain your health dealing damage over time. Morphine or bandages can heal these problems pretty quickly. Something orange should be dealt with quickly before it progresses to a red state. Bleeding of any sort should be stopped quickly.
In the arena players will find multiple items essential to their survival such as weapons, food, water, and other items. These items can be found throughout the map, gathered at the cornucopia, or sponsored in by spectators. There is a wide variety of items within this game and they should all be accounted for:
MELEE WEAPONS: Pronounced “May-lay", these weapons are the ones used in hand to hand combat such as swords, knives, axes, etc. The Games offers many different melee weapons that players can master and utilize to their advantage. The weapons include axes(variations), swords(variations), daggers(variations), knives(variations), spears(variations), hammers(variations), tridents, blunt weapons, and more.
RANGED WEAPONS: These weapons are for those who prefer to be at a distance when fighting. Certainly affective The Games offers lots of ranged weapons but excludes guns. Some melee weapons can be thrown once the user has reached a certain skill level with them making them melee and ranged weapons. Ranged weapons include: Bow and Arrow(variations), Crossbows(variation), slingshots(variations), rocks...Yeah rocks, throwing knives, and more!
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Too much text for more.