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Thread: Fort killer improvements

  1. #11
    Veteran Zaris's Avatar
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    They'll complain...

  2. #12
    Street Boss Vacci's Avatar
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    They should make maybe 4 more PK arenas, about the same size as the one we have now by Lethal. Also, while we're at it, make an extra tab on the map showing these PK arenas so players know where to go. This way there'd still be some idea of map variety while returning basing to it's original state, without Fort Killers door spam ruining a base every few hours.

    If anything, we could turn this into a leveling competition to make the most fair and PK-worthy arenas...
    Author of EraAWSD: http://era-go.com/forum/showthread.p...l=1#post195094 (Updated 15-09-2015)

    Just some music... https://www.youtube.com/watch?v=h41Rrk_6rzs (Updated 02-20-2016)


  3. #13
    Well I Do Agree with Collin But This is what i think they should do,

    Make Fort Killers In the Zone territory ,
    Well Make a Red Line and the Players must kill in The Zone territory To earn a point to the Fort Killer scores ,
    For example Cop Land,
    You only can kill inside that area Cop land Controls
    This image will explain what i'm talking about


    Cop Land.png

  4. #14
    Street Boss Vacci's Avatar
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    Quote Originally Posted by John98 View Post
    Well I Do Agree with Collin But This is what i think they should do,

    Make Fort Killers In the Zone territory ,
    Well Make a Red Line and the Players must kill in The Zone territory To earn a point to the Fort Killer scores ,
    For example Cop Land,
    You only can kill inside that area Cop land Controls
    This image will explain what i'm talking about


    Cop Land.png
    It's a nice idea, but because of how revives work I can see this getting ugly real fast. Even if revive was diabled for the event, "zone defense" from people coming in like hospital would make things turn out just like they do in base. Also, if applied to other zones, it'd still get in the way of basing because people would be right in front of base doors.
    Author of EraAWSD: http://era-go.com/forum/showthread.p...l=1#post195094 (Updated 15-09-2015)

    Just some music... https://www.youtube.com/watch?v=h41Rrk_6rzs (Updated 02-20-2016)


  5. #15
    Big Cheese Zegshock's Avatar
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    Quote Originally Posted by Vacci View Post
    They should make maybe 4 more PK arenas, about the same size as the one we have now by Lethal. Also, while we're at it, make an extra tab on the map showing these PK arenas so players know where to go. This way there'd still be some idea of map variety while returning basing to it's original state, without Fort Killers door spam ruining a base every few hours.

    If anything, we could turn this into a leveling competition to make the most fair and PK-worthy arenas...
    No they don't need "more" pk arenas. They just need to use the one they have currently. Like admins send pk arena pm's to everybody saying to go pk arena. Then add like the same prize they do for forts...money.

  6. #16
    Street Boss Vacci's Avatar
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    Quote Originally Posted by Zegshock View Post
    No they don't need "more" pk arenas. They just need to use the one they have currently. Like admins send pk arena pm's to everybody saying to go pk arena. Then add like the same prize they do for forts...money.
    You're right, as a start they should use the one arena we currently have. I'm just suggesting making more so we have map variety. They expanded forts from the 3 bases near start to all bases so there's more variety in it. Instead of cycling through the same ones over and over. If fort killer players get 4-5 new arenas, they wouldn't complain as much about being forced out of bases and into PK arenas.
    Author of EraAWSD: http://era-go.com/forum/showthread.p...l=1#post195094 (Updated 15-09-2015)

    Just some music... https://www.youtube.com/watch?v=h41Rrk_6rzs (Updated 02-20-2016)


  7. #17
    I agree that that fort killers should be applied for the whole zone so many people can participate instead of crowding a base which causes too much lag and the space isnt enough...about the hospital and revive they just need to exclude the zone where these hospitals are located so people will still go to that zone where the fort event is going on to earn points

  8. #18
    I think fort killers are fine how they are. We just need a timer and something that shows how many kills you got. Maybe something for the leader to see how many kills each member got. That would be great! Thanks
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  9. #19
    Quote Originally Posted by BAW Zephlyn View Post
    I think fort killers are fine how they are. We just need a timer and something that shows how many kills you got. Maybe something for the leader to see how many kills each member got. That would be great! Thanks
    I like the idea of adding a timer and something that shows how many kills you got, but I'm gonna have to disagree with the fact that "fort killers are fine how they are." Why can't players heal? This allows for more strategic play like taking over a certain part of the base with gang members, and holding the position instead of going in base, spam, die, repeat.

    I also don't see why gangs that are holding the base can't participate in the fort.

  10. #20
    Quote Originally Posted by Collin Rosato Magus View Post
    I like the idea of adding a timer and something that shows how many kills you got, but I'm gonna have to disagree with the fact that "fort killers are fine how they are." Why can't players heal? This allows for more strategic play like taking over a certain part of the base with gang members, and holding the position instead of going in base, spam, die, repeat.

    I also don't see why gangs that are holding the base can't participate in the fort.
    Lol
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