Atm, there's bigger projects to where the scripters need to be focused on, They're not working on anything that's big like a spar ghost after they release the projects that they're currently working on
Atm, there's bigger projects to where the scripters need to be focused on, They're not working on anything that's big like a spar ghost after they release the projects that they're currently working on
Questions? Don't be afraid to message me.
This project doesn't have to be instantly implanted as long as it being a good idea, the idea can wait a year or more just something that should end up being implemented.
What projects are your referring to though Ace?
Work like there is someone working twenty-four hours a day
to take it all away from you.-Mark Cuban
Wow nice idea! I totally want to see this in game and practice with my pro ghost xd
Message me any iEra related questions you may have.
InGame Name: Bruc^ Dorvay
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-2011 Player-
or you can just spar a friend and get on the spot advice and cc, that is what the practice spar is primarily for after all.
I love your idea dude but 1 problem... ita easier said than done
Racing games have ghosts, action games have AI.
On the other hand, It would be really cool if there was a quest in the future or something that had a boss with actual movement and shooting patterns that we'd have to figure out how to react. It could be from a realistic-iEra level or just go all out bullet hell levels of spray patterns. Then to make the quest hard enough, actually remove healing and have a limited number of lives.
So it'd be something like a ghost but it's not made from player movement, but pre-programmed instead.
Author of EraAWSD: http://era-go.com/forum/showthread.p...l=1#post195094 (Updated 15-09-2015)
Just some music... https://www.youtube.com/watch?v=h41Rrk_6rzs (Updated 02-20-2016)