View Poll Results: Would you like to see bases randomly open and close every few hours? details within.

Voters
79. You may not vote on this poll
  • Yes.

    39 49.37%
  • No.

    40 50.63%
Page 16 of 16 FirstFirst ... 6 14 15 16
Results 151 to 156 of 156

Thread: Improving Basing

  1. #151
    Veteran Kyle Kol's Avatar
    Join Date
    Jun 2013
    Location
    In the rising tide
    Posts
    261
    With so many bases with only about 5 people guarding it for hours and lethal being so packed, this idea may make nasing more competitive and strategic. No one has a "best base" now. You have to memorize the structure and plan a raid strategy for each individual base. Less bases and the same amount of players makes for more packed bases, causing players to think more actively about how they can defend a base with their current amount of players. This will make the game a lot more like chess and less like the BAR-polluted hierarchy it is now.

    I don't need treasure, darling. You're worth your weight in gold.

    Care to see my graphics? Click here.

    "Starboard is to the right because all starfish are right-handed," -Gulliver

  2. #152
    Banned
    Join Date
    Jun 2013
    Location
    Southeast Alaska
    Posts
    766
    Quote Originally Posted by Kyle Kol View Post
    With so many bases with only about 5 people guarding it for hours and lethal being so packed, this idea may make nasing more competitive and strategic. No one has a "best base" now. You have to memorize the structure and plan a raid strategy for each individual base. Less bases and the same amount of players makes for more packed bases, causing players to think more actively about how they can defend a base with their current amount of players. This will make the game a lot more like chess and less like the BAR-polluted hierarchy it is now.
    You make basing sound so much more strategic and extreme than it really is.

    Seriously, all basing is just a bunch of people running in and getting show down. Right now as it is, you dont need to be smart at all to keep a base protected or to be taken. These different stratagies you speak of are pretty much just.. Running in different hallways at certain times. Even if theres like some amazing blockade, it only takes some minutes to eventually push through. I just dont see much complexity to basing at all.

    But we can all agree, basing could definetely use some more stuff to make it actually challenging, balanced, and fun.

  3. #153
    Veteran Smilez's Avatar
    Join Date
    Oct 2013
    Location
    England, London
    Posts
    256
    So are they going to turn every base into lethal now or what? Even I see this as a bad idea and I don't even base :I
    IGN: Chains J.

  4. #154
    hextraordinary Hex's Avatar
    Join Date
    Jun 2013
    Location
    Straya
    Posts
    2,906
    i've said it a hundred times and i'll say it again; Power ups!

  5. #155
    Street Boss MikeV's Avatar
    Join Date
    Jun 2013
    Location
    USA
    Posts
    588
    Quote Originally Posted by Myst View Post
    i've said it a hundred times and i'll say it again; Power ups!
    Tf u think era is Pokemon

  6. #156
    Veteran Smilez's Avatar
    Join Date
    Oct 2013
    Location
    England, London
    Posts
    256
    Quote Originally Posted by MikeV View Post
    Tf u think era is Pokemon
    no she thinks it's mario
    IGN: Chains J.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •