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Thread: Dumb ol' flowers!

  1. #41
    Raven Ventus Victor's Avatar
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    Quote Originally Posted by olive6661 View Post
    That's why I suggested a low reward. Maybe even lower than 10, like 5. That way its basically digging shells.
    3 is the best, just like the value of trochus

  2. #42
    Quote Originally Posted by Victor View Post
    3 is the best, just like the value of trochus
    That's actually wrong. If you dig up 100 trochus you don't sell it for 300 gralats! You trade it for 200 aeroleta and THEN sell it for 600 gralats. Make it 5 each noob killed.

  3. #43
    Veteran Ganza's Avatar
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    Just add more details, ideas and more functions for the Flowers.

    There's one already, Flowers to get Shamrocks, SP exclusive.

    Maybe, we get to make bouquets, either make it as a furniture, sell it for a reasonable price, or even for a quest.
    Example:
    NPC wants a bouquet of x Red Roses, y Yellow Orchids, and z Red Tulips, or not that, a specific name for a bouquet, Red Roses + Yellow Orchids + Purple Tulips, or any 3 kind of flowers, will result to a "insert name" bouquet. If the flower doesnt have that much of flowers, it will fail and each kind of flower will lose 1 flower.
    There will be a stall inside the Flower Shop and you have to insert what kind of flower and how many flowers are you willing to add.

    Another example:
    We want our bouquets to be displayed, add a new furniture, Bouquet Vase which displays your own made bouquet. You need to make one, insert it to your inventory and hold it, grab the vase!

    It may also be like presents, make a bouquet, buy a tag for 10$, click on a player, click send bouquet, select the bouquet you want to give, write details, words, or anything as a message, and it will be given to them.
    If the bouquet made by you and displayed by you, it doesnt have a message, but if you made it/someone made it, gave it to someone/someone gave it t you, (to give you need a tag), once you display it and touch it, it will display the message, only to close it by tappng the screen.

  4. #44
    Big Cheese Zegshock's Avatar
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    Quote Originally Posted by Ganza View Post
    Just add more details, ideas and more functions for the Flowers.

    There's one already, Flowers to get Shamrocks, SP exclusive.

    Maybe, we get to make bouquets, either make it as a furniture, sell it for a reasonable price, or even for a quest.
    Example:
    NPC wants a bouquet of x Red Roses, y Yellow Orchids, and z Red Tulips, or not that, a specific name for a bouquet, Red Roses + Yellow Orchids + Purple Tulips, or any 3 kind of flowers, will result to a "insert name" bouquet. If the flower doesnt have that much of flowers, it will fail and each kind of flower will lose 1 flower.
    There will be a stall inside the Flower Shop and you have to insert what kind of flower and how many flowers are you willing to add.

    Another example:
    We want our bouquets to be displayed, add a new furniture, Bouquet Vase which displays your own made bouquet. You need to make one, insert it to your inventory and hold it, grab the vase!

    It may also be like presents, make a bouquet, buy a tag for 10$, click on a player, click send bouquet, select the bouquet you want to give, write details, words, or anything as a message, and it will be given to them.
    If the bouquet made by you and displayed by you, it doesnt have a message, but if you made it/someone made it, gave it to someone/someone gave it t you, (to give you need a tag), once you display it and touch it, it will display the message, only to close it by tappng the screen.
    Basically Vacci's idea but explained more. But the whole lose a flower thing was dumb...it should just say you don't have enough.

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  5. #45
    Veteran Ganza's Avatar
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    Which means by experimenting. Obviously, they wouldn't bring out the recipe for the specific bouquet, so you have to try everything out, and eventually, will lose something in the progresss, such as real life

    The main point of having losing a flower is by sacrificing to make a reasonable guess.

  6. #46
    Big Cheese Zegshock's Avatar
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    Wait what?
    That's even dumber if they don't give you some type of note on the flowers you need. That's unnecessary.
    They should give you a note on each flower you need.


    Edit:

    How about a time limit for certain special missions?
    Let's say you need a certain amount of flowers for a wedding...and if you get it on time, it's a bit more rewarding. Time limit runs out: You are stuck with pointless flowers and you receive no reward.


    Also, you must pick the flowers when doing certain missions. You may not just keep a bunch of flowers in your inventory for easy cash.

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  7. #47
    Veteran Ganza's Avatar
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    That's why there are risks. If you want to make something, its about experimenting. You can't just expect everything thrown out to you and get money, take risks or go home.

    Or maybe, a flower recipe book. Scrap of pages are scattered around the whole GMAP, and to discover the recipe, is by buying a Cover of the Recipe Book, and get one by grabbing them. Only then you can make bouquets

  8. #48
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    I'm writing all of these ideas down, i think snk likes the bouquet idea.
    I'll open a thread for taking ideas on how to make our other boring jobs more exciting!

  9. #49
    Big Cheese Zegshock's Avatar
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    Quote Originally Posted by Ganza View Post
    That's why there are risks. If you want to make something, its about experimenting. You can't just expect everything thrown out to you and get money, take risks or go home.

    Or maybe, a flower recipe book. Scrap of pages are scattered around the whole GMAP, and to discover the recipe, is by buying a Cover of the Recipe Book, and get one by grabbing them. Only then you can make bouquets
    But pointless bouquet making without knowing what you need is even more boring. What if you needed like 3 of each, and you're over here doing all these different numbered combinations.

    OR, they could give you a flower guide (FREE or maybe 100-250g) to show you what you need to make different types of bouquets.
    And to make sure there aren't just like 1-2 pages, they can add more types of flowers.
    But the guide won't automatically give you the exact amount of flowers, because you'll have to experiment with them, and if you create a successful bouquet, then it is recorded in the guide.
    (Just like Harvest Moon,a game, where if you give Pierre some items, he'll make new foods for you, which you can than make later.
    Example: Give him chocolate and some milk, then chocolate milk is made and added for you to make.)


    Here's some examples of some types of bouquets you can make:

    -Rose bouquet:
    Bouquet full of roses. (Maybe about 8 roses to make it?)

    -Cold bouquet:
    Bouquet full of blue/purple flowers(4 of each?)

    -Spring bouquet:
    Bouquet with each flower(1 of each)

    And more special bouquets with additions of new flowers!

    - - - Updated - - -

    Quote Originally Posted by Vendhin View Post
    I'm writing all of these ideas down, i think snk likes the bouquet idea.
    I'll open a thread for taking ideas on how to make our other boring jobs more exciting!
    Oh really? Well that's amazing, maybe we'll see a change in flowers after all.

    And the thread idea is cool, but trust me when I say this... you're gonna see alot of repeated ideas there, from exactly this improvement section.
    Most likely, for example, mining. I bet somebody is gonna say something about crafting with minerals. (something said before)

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  10. #50
    Veteran Ganza's Avatar
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    That's what I thought.

    In the pages, some parts are missing, example

    Dandelion Bouquet
    5 Red Roses
    10 "smudges that removes the name of the flower or the number of it"
    6 Blue "smudge"

    If you retrieve enough, you can complete the book, and you can make another. Example, 10 pages per book, but there's 20 types.

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