View Poll Results: Lower hit register timer

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  • yes

    31 86.11%
  • no

    5 13.89%
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Thread: Lower the hit registration timer!

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  1. #1
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    Exclamation Lower the hit registration timer!

    Its about time bullets that hit in a rapid succession actually count as hits. The proposal is it obviously needs to stay in place otherwise laggers would destroy era with their gun lag walls that shoot a whole clip at once. The timer would be moved down .1 second below the fastest firing gun that way fast shooting guns like the tomphson and BAR are not a cheap rip off.

  2. #2
    Street Boss Alan Harper's Avatar
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    I agree this would also cut down on how OP shotguns are.

  3. #3
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    true since shotguns completely avoid this.

  4. #4
    Gun Admin BiTzSam's Avatar
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    Quote Originally Posted by Ghettoicedtea View Post
    true since shotguns completely avoid this.
    All shotguns have hit timers except for the ksg, you just dont notice it because their freeze is higher than the timer

  5. #5
    Street Boss Alan Harper's Avatar
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    Quote Originally Posted by BiTzSam View Post
    All shotguns have hit timers except for the ksg, you just dont notice it because their freeze is higher than the timer
    Exactly that's the point where as something such as a bar, Shipka, souzien, Morano Thompson ect... You notice this and it's extremely annoying for fighting shotgun users especially if you get into a shootout.

  6. #6
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    Quote Originally Posted by BiTzSam View Post
    All shotguns have hit timers except for the ksg, you just dont notice it because their freeze is higher than the timer
    i find that to be complete bullcrap as a PBP can hit me in rapid max firing everytime

  7. #7
    Big Cheese 3.X's Avatar
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    http://www.graalians.com/forums/show...ght=Statistics
    Quote Originally Posted by BiTzSam View Post
    All shotguns have hit timers except for the ksg, you just dont notice it because their freeze is higher than the timer
    If you check bboys thread on graalians about gun statistics it says the freeze on pbp shotgun is .4 seconds if you add that with distance of traveled bullet it would equal .4+ sec. If all statistics are correct then BiTzSam is right and everytime pbp shoots and it hits, then it should do damage. Unless the pbp shotguns freeze has been changed since the thread been posted. Hope this solves this shotgun stuff thats annoying me.
    Live your life, enjoy it while it lasts. Don't give it up when you are down, you are a light like the stars in a sky.

  8. #8
    What annoys me the most. Is when you want to make a fancy move and make a last shot before you kill your enemie...and the bullet doesnt register. I swear if I was a sparrer I would quit.
    Yogy Nelo (Navy)

    Navy Founder, Graphics Artist, That One Guy With 3 Lightsabers, 2011-2016

  9. #9
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    Quote Originally Posted by Yogy Navy View Post
    What annoys me the most. Is when you want to make a fancy move and make a last shot before you kill your enemie...and the bullet doesnt register. I swear if I was a sparrer I would quit.
    but you do spar :/, why are you still here

  10. #10
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    Lowering is good, getting rid of is bad. Agree with the .1 below fastest.

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