Originally Posted by
BiTzSam
We already have enough overpowered guns. I'd rather not keep buffing even more guns to potentially create another OP weapon. I also actually want to create more stat consistency where people don't have to keep questioning any gun changes.
That's why I did a large amount of nerfing/buffing a few months ago, and haven't touched much since to try create less confusion on whether the guns stats are the 'same as they were a week ago'.
I may make an adjustment if I can see some validity to the thread (for the most part all i've seen is "bar does 10damage and ghost m4 does 9 so buff ghost m4").
Whilst yes as a standalone weapon the bolt blaster may seem underpowered, once again that is because of its ability (don't know how many have actually found this but it distance can be so high you can hit people in the flag room of GZ whilst you are in the left room). Yes it is random whether it has high or low spread, which is why it has a decent firerate so you can just keep shooting until you start hitting them. It's more likely to go far than it is to do the small spread.
It is also intended as a support weapon like the grenade launcher which also isn't going to receive a buff.
If you are going into a base by yourself with a bolt blaster then yes you may find it hard to do much. Go in with a gang though and it makes it significantly easier to take the base. All you would need to do is spam your bolt blaster over the walls hitting the enemies, whilst your gang rushes in and attacks -(with the defending team already at less health or in the middle of healing because of your shots).
Another thing you guys are forgetting is the bolt blasters bullet velocity. Significantly faster than any other guns bullet speed, and can catch people off guard/ hit them when they don't expect it.
TLDR
very good gun when used as a secondary