There should be free guns for getting acheivement points. The requirements could be balanced in a way so that as a player gains enough merit to be considered more experienced, they get guns to carry them onward until once again they are considered more experienced. The first gun could be a jack-of-all-trades, the second a flexible gun weighted towards pking, the third more suited for basing, the fourth a more powerful version of the second, the fifth a gun weighted toward spar, and the sixth a gun that can go toe to toe with vector in spar and bar in bases. Kinda confusing, I know, but just try and piece that together.