Greetings comrades.
The title is self-explanatory. I'm currently indie developing a giant MMO (It's working so far... lol) and am confused on some things.
I have a lot of the elements assembled in writing, but I'm finally moving onto the engine building. I'm using UE4, nothing will change that. I also have the newest Photoshop and Blender, AND Crazybump for bump mapping.
So obviously I need textures. I know great realistic game creators buy the most expensive cameras and go out and take pictures of everything, but I'm not going that advanced. I was thinking of just using textures from sites and Google and making them seamless. If they're free, anyone can use them, so... they're there for a reason.
I also have Blender for making my 3D Models. This is where I am confused. Will Blender be where I spend many of my days, just making buildings, characters, models, etc. or am I supposed to use something else for making all these models that I will need. No, I'm not buying Maya. I'm assuming my process is - - -
Blender a model, apply texture (***also for this, is it easier to add texture in UE4 or Blender?***), put it into the game, make everything work together. I may be completely overthinking all of this, so that's why I am on the forums. I'll take any extra tips and stuff, and maybe you can answer my questions.