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Thread: A system for regulating the prices of items

  1. #21
    Street Boss Lepto*'s Avatar
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    Dec 2014
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    Indiana
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    959
    Quote Originally Posted by lyk12345 View Post
    My intention is so that players can have a gauge of the different prices of items. The gauge will be determined by the majority of the traders. In other words, if many trade at say, 400 gralats, then the gauge will be 400 gralats. This is so that rip-offs would be reduced.

    If players are rich enough to hoard most of the particular item, he can raise the price as the demand is high, but then again, only few could do that.
    I know of a gauge. It's SpoOks (iHustle) logic.

    His status quotes, "show=price drop".

    If you want your item to be worth a lot, just don't be swinging it around in public.
    The one and only

    LEPTO

    feel free to pm me

    Special thanks to Froz for making my avatar

  2. #22
    Overlord Sottocapo N!chola$'s Avatar
    Join Date
    Jun 2015
    Location
    Canada
    Posts
    4,784
    Love the idea
    Ask me anything and ill try my best to answer

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