1% chance doesn't guarantee you the item after 100 presents, it's like a 1 in 100 chance for each individual present.
And even with 1 less damage it's still an extremely good gun for those noob players who had basically gotten it for fre
1% chance doesn't guarantee you the item after 100 presents, it's like a 1 in 100 chance for each individual present.
And even with 1 less damage it's still an extremely good gun for those noob players who had basically gotten it for fre
Lmao I know how percentages work, I'm in Calculus BC. I'm saying a 2% chance is way higher than it seems. If someone buys 100 presents they should get it given their odds. This is law of proportions.. google it. Anyway, I said you need to lower the drop rate to LESS than 1%. This way, the golden guns will be way less common. BTW, what was the rate for the brella and butterfly knife? I think you need make the golden gun a bit higher than that rate. I feel as if it isn't even a novelty item due to its great abundance. Maybe lowering the damage is a good idea, I see where you are coming from. Do what you want, but allowing it to be put on the back would be a great addition. Maybe take away damage and add the back thing. Food for thought...
please sam... i will DAB for u ;-;
Opened 6 greens to get it.
//When present is Given//
Item (AKM) = { (False)(False)(False)(False)(False)(False)(True) = Randomize}
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