Lol
When I asked Bitzsam why chem is still allowed in spar he told me "It's a lot harder to *** a gun in spar than it is in bases..". If Im not mistaken bases are levels and if you wanted to *** a gun from a level thats like one string of script, considering bases have up to 5 levels how is it harder to *** a gun from a few levels in complex?? I don't know what Bitzsam is thinking but Ill continue about why it should be ***ned. Not only does it stack damage but the sheer size of the bullet is almost impossible to dodge. People like Xurr spam chem because they are useless with a skill tiered weapon, we were at multiplex and I flawed him and he gives up and runs back to complex to spam chem in a hit timer room for wins. Staff need to step up their game because the quality of basing and now spar are at its worst since the game was released. That's just an honest opinion from a player who was there since it was released. But what do I know.
It's worth 200 ec and has already been ***ned from bases, you can't limit it anymore.
All of the previous Chem users don't use them anymore. I dropped Chem as it's not good in spar 3, esca uses ion, Alice accomplished her goal of 12.5k and Salvatore has gone somewhat inactive.
IMO, the solution of ***ning chem from bases, adding 2 dmg, and increasing the clip size from 36 to 50 wasn't a solution at all. It just moved the problem from basing to spar. Sure, it's beatable, and sure, it's 200 ec, hence deserves to be powerful, but a gun like that belongs in bases, not in a small box where even skilled players can lose to it based off pure luck.
But i don't think much can be done about it unfortunately, i personally moved to multiplex, since complex is becoming less about skill.