Doing an overhaul of the higher tier weapons is something i've been considering for a little while. The problem I have is with a few guns in particular that I see as weapons that have overly high stats just for the sake of it when one stat variable alone would have been enough to make it worth its price.
The problem with these guns in a 2D game especially considering the server issues a lot of people have is that it's the same repetitive format of everyone using the BAR/P2k/PSG1 for basing, everyone using the Ion Carbine/ GM4/ P2K for sparring etc. None of these guns are fun to fight against. All it comes down to is who lag spikes/ has a hit delay that allows them to be outspammed. It isn't about skill or dodging, it's literally who can get to the bottom first and have a spammier gun to stop the other person from getting down there and shoot up/down until eventually the other person loses.
The reason why a lot of sparrers still like to use the M4 even though it is worse than most guns they are against is because it is more enjoyable to use as it requires skill on when to shoot/ dodge, same when fighting against it.
The fact is, actual PKing/basing/sparring is dying on era. There are more people afking in start, roleplaying in astros or trading than there are players basing/ sparring combined. This game is about gun combat, those other features are fine but combat is what should be the main part of the game that most people partake in. Currently the only people doing any combat are people with high tier guns as they can dominate anyone that doesn't have a gun close- equal what they are using.
the TLDR is I want to rebalance certain guns that are on the higher spectrum, decrease certain stats, mainly firerate so that gameplay is more competitive. Obviously the majority is going to be against this preposition as unfortunately they will only have the mindset that any changes will mean their gun is not worth what they paid/ want their gun to be as OP as possible so that they can continue to put in less effort into having the ability to actually play the game. All games get rebalances/ stat changes
I will be making sure despite the rebalance that the higher tier guns will maintain their hierarchy- meaning that eg BAR will still be better than GM4/ shipka just to a lesser extent. You paid for the guns strength, not the stats hence why actual statistics aren't displayed ingame as they are subject to change- and the guns will still maintain their strength.
- Rather than complain I suggest you post suggestions/ what you want to see changed as this is your opportunity to provide feedback. Changes will most likely occur unless something comes up so don't waste your opportunity to have a say on comments regarding refunds/ don't nerf things along those lines as they probably won't be acknowledged.
Here are the changes so far that I would like to see added- you can say if you think a change is too little/ too much
providing you give an alternative that isn't just "keep it how it is" and your reason for that alternative.
(the bold text is the new stat- refer to
https://www.era-go.com/forum/showthr...ated-Gun-Stats if you need explanations on what the variables mean (whether higher numbers on freeze/ firerate are better or worse)
Name - Ghost M4
Freeze - 0.145
Firerate - 0.265
0.28
Spread - 0.05
0.065
Clip - 17
21
Reload - 0.4
0.6
Bullets - 1
Auto - N | Y
No
Stacked - N
Reason- The GM4 already has the best (lowest) freeze rate of any other 9 damage gun in the game, the extremely high firerate was overkill especially in addition to its already high clip size. The AUTO feature was an oversight as it allowed people to easily spam the weapon, with the freeze/ firerate giving next to no room to avoid any of the bullets effectively resulting in the gun being used as a bullet wall/ cornering gun that relies heavily on spamming the person to the point that they have no room to fight back. The higher spread/ slower firerate should help to give the occasional gap in the bullet wall that can allow for the opponent to dodge. The clip increase allows for a substantial amount of ammo at the cost of a higher reload time to reduce the incentive of spamming and provide breathing room when the user runs out of ammo.
- Auto promotes the spam of the gun, changing it back to how it used to be. Because of this i'll probably give the GM4 a new ability such as onback/ maybe a knife to fill in for the lack of auto