iEra needs to reassess the way it releases guns; at least take a step back from the conveyor belt for a good six months.
Not just for shotguns, but for guns in general.
Guns are being released so out-of-control nowadays, gun releases are losing their authenticity.
Where we used to release one gun at a time, I'm seeing entire shops released at a time, with around six guns upon each release.
When you're releasing guns at this rate, you get one of two results:
- You have a bunch of "new guns" that are nearly exact replicas of something you already have in your inventory. Nothing pisses a player off more than spending hard-earned money on a re-skin.
- In an attempt to avoid the pitfall above, they realize that they've exhausted the possible stat combinations of the current tier acceptable as an "average gun", and in order to create something new, they create a new tier that blows the previously-average tier out of the water, and set it at a price that competes with the older guns to entice players to purchase them. This not only harbors a "Pay to win" mentality, but it takes it to a whole new level.
I think we've reached a point where the definition of the term "Gun Admin" is misinterpreted.
Real definition of Gun Admin -
"I'm here to make sure the gun stats make sense. I'm here to preserve the dignity of these guns, the dignity of PKing, and therefore the dignity of gameplay on the server".
Based on the recent actions, it seems more like,
"I'm here to put as many guns out there to satisfy the people's unlimited want for more guns"
On the surface, it's admirable- They're trying to satisfy players' unlimited want for new guns. But the further you dig, it becomes more and more of a crime against the game itself, and it becomes evident that the original mission statement has been thrown out the window.
It's impossible to satisfy an unlimited want, but it is possible to create unsatisfied players by turning their unlimited want into an excuse to ruin gameplay by turning it into Pay2Win, demoralizing the art of PKing in the process. Instead, the focus should be on keeping the game skill-based. You'll satisfy players by staying true to the game they already enjoy.
Ruining gameplay does not keep players; giving them the raw art of PKing that they came here for, and letting them continually practice it to perfection does.
Learning and practicing a skill will retain players much more than if you make it easy for them to win. I guarantee it.