Originally Posted by
Meph
I got into basing because on Era PC, the whole server revolves around Basing.
When I started playing, we didn't have a spar complex; and even when they added it, the community there is so small that it doesn't really divide between "sparrers" and "basers".
It is assumed that everybody bases over there; so much that the term "basing" didn't even exist until iEra's segregation made the distinction necessary.
What I enjoyed about it was:
1) Comradery. Staying loyal for several years, and rising through the ranks to eventually where I was the one leading the raiding, defending, and recruiting efforts.
2) Competition. Back then, bases didn't have takeover chests; gangs just permanently owned the structure, and raiding another gang's base literally meant sitting in their lobby, PKing their members as they would enter. Often times, gangs would try to discourage us from raiding them by raiding our base, in which case we would clear them out, then go right back and take their lobby again. Very fun back-and-forth competition, always proving to each other who was the best.
3) Continual improvement. Basing was the best way to get good at fighting, because you were always put in positions of being outnumbered. 1 person winning at a 1v4 is something that you don't see much on iEra, because the bases are so cramped here that it's more of a campfest than a fight; people nowadays simply aren't conditioned for that. It was quite common on PC Era in those days; as noted, the fights in old school basing took place in the lobby, which was an open area (save for a few tables, couches, and walls as strategic obstacles). I feel that this generation is being robbed of this sharpening tool -- it's one of the greatest feelings of accomplishment I've experienced on the game, to continually improve and see results when you are weaving between bullets coming from all directions.
I don't base much on iEra, because I don't feel that it is anywhere near as satisfying as those raiding experiences were =D
I'm actually surprised that basing gangs, once they earn a hideout, don't opt to have a "permanent structure" base, which they must defend from others.
Instead, it seems that they would rather have a nopk zone "hall-of-fame" hideout that does nothing but collect dust.
It would be a much cooler system if those gangs who had earned a hideout would get "permanent bases" to defend against other gangs who had earned these bases.
They could gain points by merely sitting in their opposition's base, which they could spend on upgrading their current base.
If I were a gang that earned a hideout, this would keep me playing longer -- always striving to showcase our power over the other established gangs with perm bases, while expanding our own base as we gain points. I don't know why people instead opt for a "hall of fame"; maybe it's a generation thing =D.
Then it would leave the other bases (Gz, Tachi, Lethal, etc.) to be fought among newer gangs, so that the newer gangs can have a chance to graduate to a "permanent base".