Page 3 of 11 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 101

Thread: Lapiz's Levels

  1. #21
    Banned Capo
    Join Date
    Jul 2017
    Location
    Canada
    Posts
    801
    Great levels once again! Keep up the great work!

  2. #22
    Levels Team Admin Lapiz's Avatar
    Join Date
    Sep 2016
    Location
    Earth
    Posts
    242
    Thanks. been waiting all day for someone to reply haha.

  3. #23
    Newcomer
    Join Date
    Jul 2017
    Location
    Sweden
    Posts
    1
    Looking good Lapiz!

  4. #24
    Levels Team Admin Lapiz's Avatar
    Join Date
    Sep 2016
    Location
    Earth
    Posts
    242
    Thanks Reese!!

    - - - Updated - - -

    Just made a level, and it looks great, going to release the images of the level soon!
    Last edited by Lapiz; 08-06-2017 at 09:43 PM.

  5. #25
    Hey dude, can you drop the tileset OlWest uses? The new one.

  6. #26
    Levels Team Admin Lapiz's Avatar
    Join Date
    Sep 2016
    Location
    Earth
    Posts
    242
    Hello everyone, I have finished the level! . I had a lot of fun making it, and that's what's important . I'll share the level that I made.

    BE AWARE: IN ORDER TO SEE THE WHOLE LEVEL, CLICK ON BOTH LINKS!

    http://imgur.com/a/z1xk5


    <-- To see the images of the level, click on the links
    http://imgur.com/a/88Pud

  7. #27
    Not Actually Banned Yet Bulletzone's Avatar
    Join Date
    Apr 2015
    Location
    United Kingdom
    Posts
    2,849
    Sorry I'm late to reply to this.
    I'll leave comments on your earliest levels and work backwards.



    1) Your water seems a little too linear. Water doesn't behave it flows randomly within a defined space, however at certain points your water has carried on in the same direction for 5+ tiles.
    I'm not going to lie, I'd rather put a straight line of water than it constantly changing directions, but you shall receive better resultsif you spend more time on the water.

    2) Perhaps have less legs? I feel like having too many hinders the aesthetic capability in your level.

    3) I'm not too sure on your type of shading but Shading allows Levellers to make a 2D level as 3D as possible. There's a few shading flaws in your levels, so I'll try to coherently address the matter here.
    One thing I always tell people is imagine you are standing in the level. From your (The Graal player) perspective it would be 3D, so try and Level based on your Graalians perspective rather than what you see from your PC.

    I'll show you what I mean.

    Take this noob for example.
    The way he's facing from his perspective he would see the back of a wall right?
    Well since we can't see it, we use Shading to create that Impression.
    The correct way which it would be implied would be through the shading on the right.


    Try and use this concept a lot more in your levels to maintain the realism.
    Hope this helps!

    4) You're missing legs from your walk. Never leave them floating like that. It ruins the level

    5) When you walk up stairs, Does the railing not go up with the stairs? Well in Graal, unless you can make the GFX for that you're tiles are going to have to go up as well.
    Keep the Perspective.





    6) Perhaps add more life to the Grass? Some flowers. Dirt patches under the trees. Make it wild (not too wild)

    7) Your pathways need more life. Add a few Lamposts, Drainages etc.


    All in all your levels are Improving each time. Well done
    "A fool thinks they know everything but a wise person knows there's something to learn from everyone"
    -
    "Great leaders don't complain about the tools they are given. They work to sharpen them"

  8. #28
    Levels Team Admin Lapiz's Avatar
    Join Date
    Sep 2016
    Location
    Earth
    Posts
    242
    Thank you for the tips, they do help a lot. . I'll use them next time I use a level.


    I'll re-make the level, and then add the tips that you taught me. I'll post a link of the image once it's done.

    - - - Updated - - -

    I finished the refurbishment of the level, and I edited it based off Bulletzone's tips. There was a few things that I want to inform you about:
    1. The dock on the stairs, I couldn't make it exactly like Bulletzone's images. Here is the two reasons why. I couldn't find the same tiles he used. I looked very hard but for some odd reason couldn't find it for the life of me. Also, The level wasn't big enough so I had to make it a bit more smaller than Bulletzone's. But, I tried my best to make it look as identical as possible.

    2. You may notice that the lamp posts look very big, I'm sorry for that. It was the only images that I could use from Era PC.


    http://imgur.com/a/yAkOU
    <-- Click on both links to see the WHOLE level
    http://imgur.com/a/NB0cR <--- bottom part with shading
    http://imgur.com/a/akP57 <--- bottom part without the shading.

    which shade do I use?


    How is it now? I tried my best to follow your tips. I also tried my best to make sure the shading was as realistic as possible.

  9. #29
    Not Actually Banned Yet Bulletzone's Avatar
    Join Date
    Apr 2015
    Location
    United Kingdom
    Posts
    2,849
    All my comments are colour coded and i shall circle/highlight the area I want to draw your attention too.





    1) All around the level, you've just completely cut off the table. The only time you can do such a thing is if you want to create a shelf on the wall, but other than that Avoid this.

    2) Corner off your counters. (hopefully the picture gives you an Idea of what I mean) It makes things look more professional and it brings out the counter more if you corner it off (Add borders).

    3) Just like you have for the door add borders to your window to bring it out.

    4) You need to add a wall in the areas highlighted in purple. It looks like floating tiles.

    I quite like this level. Take your time when levelling for the first couple of time and eventually you'll become accustomed to levelling and be making levels quickly and ​most of all be innovative.
    "A fool thinks they know everything but a wise person knows there's something to learn from everyone"
    -
    "Great leaders don't complain about the tools they are given. They work to sharpen them"

  10. #30
    Levels Team Admin Lapiz's Avatar
    Join Date
    Sep 2016
    Location
    Earth
    Posts
    242
    Oh okay I'll post an image once I fix it. Thanks

    - - - Updated - - -

    http://imgur.com/a/ijGlG
    <--- The gun shop edited based off of Bulletzone's tips.
    http://imgur.com/a/hAehU

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •