Quote Originally Posted by BiTzSam View Post
I haven't looked at its exact script but I would say the spread value a gun is given is its maximum potential angle that the bullet will go, and it probably either halves or takes 75% of that spread variable and uses it as the minimum and so when you fire it randomly selects a variable between the minimum and max and that's the angle that single bullet fires.

Not something you'd be able to make a calculation out of if that's what you planned
I'm revising the gun formula I made a little while back, and I'm working on implementing spread into the formula. There are other problems I have run into with the attributes of guns, such as if they do stacked damage or fire multiple bullets at once. I'd say an ideal spread is about 0.1 for a sparring gun.