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Thread: INSIDE LEVEL ! admin or player give me your opinion

  1. #1

    INSIDE LEVEL ! admin or player give me your opinion

    Capture d’écran 2017-08-31 à 20.40.18.jpgCapture d’écran 2017-08-31 à 20.41.39.jpg yo do i have enough skills for lat? what you guys think about these 2 new lvl that i just made today

  2. #2
    Superstyle '18 JYGSHELBY's Avatar
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    Im not much of an lat but they look pretty good. The first one seems to have too much open space and looks quite flat. You can definetly improve. the second one looks like a gun skin rewards room and looks like something i would definetly see in era.
    Last edited by JYGSHELBY; 09-01-2017 at 12:51 AM. Reason: Didnt finish
    bigmanbigmanbigmanbigman

  3. #3
    thank you and yes ill work on the flat

  4. #4
    Street Boss XR's Avatar
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    Try adding shading around the walls and blocks
    yo

  5. #5
    Rekkles Rekk's Avatar
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    On the first one I?d try to make all the wall the same length and remove the bottom of the wall where you used the table because it doesn?t look like a wall, it just looks strange and as XR said you could add some shading. On the second you could take out the wooden part above the door and remove the line down the stairs. But it?s certainly not bad!

  6. #6
    Manager
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    Very bland without npcs. Structurally it's okay, fix issues like the upper bit in the interior level being uneven.

  7. #7
    Big Cheese Sottocapo AngelNoah's Avatar
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    looks good, but idk levels lol
    Hello, not sure how to upload a photo in my signature so
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  8. #8
    aaaaaaaaaaaaaaaaaaaaaaaaa Grief Hero's Avatar
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    Don't always make your levels symmetrical - also if you're going to make them symmetrical, make sure they're not one tile off like you have done in your interior level lol


    I saw. I conquered. I came.


  9. #9
    Big Cheese Sottocapo
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    They're pretty nice but they feel a bit plain/basic

  10. #10
    Webmaster Don Gentu's Avatar
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    The levels are pretty good. I would try adding shading and some npc's to brighten up the level and fill empty spaces, and double check for tile errors/missing tiles.
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