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Thread: Player Limit in Bases

  1. #21
    Quote Originally Posted by VertuCA View Post
    So recently there has been a lot of changes made to affect how people base. such as banning Chemical Gun.. & Nerfing all the popularly used guns. but it still hasn't changed anything, everything is still the same in terms of basing. i was wondering if there was this thing to "Balance" how basing is done. For example Gang A is holding the base, and it has all 25 of its members online + 25 + 15 on Subs, all these people cramped into one base verses Gang B which has roughly 8-10 People in it, that's quiet unfair i'd say. this significantly affects how new gangs cant grow or even want to base, i already know some of the gangs that relay on numbers of people in their gang to defend a base from only a small number of people attacking.

    Anyway back to the point. there should be a limit of people the Gang A, can have inside of the base this includes Subs being limited to a certain number. e.g if 25 people including main gang and sub are inside of the base, more of the members in Gang A & its subs are forbidden to enter the base, until some members go off-tag or offline. this could balance how people base. 15 people in Gang A vs 10 people in Gang B, seems some what manageable for Gang B attempt to base and not get defeated, just because Gang A has more of this "Friend list" to help them defend. and obviously this concept would apply on Gang B once they take the base. or this could have a limit on every gang that is inside the base to have a certain amount of members/people inside of a base. For example Gang A has 17 people, Gang B 12, Gang C 35+Sub. the members of Gang C will not be able to have all of the 35 members inside of the base. this will drastically improve new gangs/weaker gangs ability to hold a base more often. there wont be the reason that Gang A outnumbered Gang B, because Gang A had more help from people.

    Not hating on any of the current Top League Gangs, but how often do you see any new gang securely holding a base? its always the big players/gangs having upper hand on "home basing" a certain base. because of popularity and much help from outsiders. To me concept of basing was a certain gang has its own Ranks/Members, they base with them, each one of them earns their rewards. but now its just 8/15 ranks are offline/off-tag & "temps/helpers" are holding the base for them & they just relay on outnumbering opposition gang by recruiting more and more. this just removes the "Skills/Experience" needed to base. and nerfing the guns/banning them from base didn't really do that much of balancing into basing.

    Forting will not be affected by this at all. forting doesn't require people to be on subs and taking bases. its not like having a 100 people limit that are only allowed to be in base. its just the gangs inside have their player limits to be inside of base.

    Props to those who made it this far reading the boring thread Lol.
    Criticism would be much appreciated, Please share your ideas on this concept as well.
    Not being rude, but you're dumb for writing this much about something that will never happen.

    If you're a new gang then work for your hours era is not how it used to be years ago where gangs would give up and let someone hold their base reward hour numbers are too big for that.

    You want hours? Get a deal with a big gang, on era it takes time to make time be patient.

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  2. #22
    And if you guys want skill basing go to neo.

    (oh wait y'all scared of obsidian)

    Or make a base that has a gang limit of 5 so with subs together it would be 25 so I guess it would be more fair, or even make a smaller base Like OG lethal. So small gangs can just run up there and secure 4 hours max also having that base close to start hospital so it would be really popular with pkers.

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  3. #23
    Oo Sottocapo MJ4's Avatar
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    Quote Originally Posted by Link Co View Post
    And if you guys want skill basing go to neo.

    (oh wait y'all scared of obsidian)

    Or make a base that has a gang limit of 5 so with subs together it would be 25 so I guess it would be more fair, or even make a smaller base Like OG lethal. So small gangs can just run up there and secure 4 hours max also having that base close to start hospital so it would be really popular with pkers.

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    Haven't you seen the alliances in era basing¿

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  4. #24
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    Quote Originally Posted by Link Co View Post
    And if you guys want skill basing go to neo.

    (oh wait y'all scared of obsidian)

    Or make a base that has a gang limit of 5 so with subs together it would be 25 so I guess it would be more fair, or even make a smaller base Like OG lethal. So small gangs can just run up there and secure 4 hours max also having that base close to start hospital so it would be really popular with pkers.

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    Obsidian sucks


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  5. #25
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    [QUOTE=Link Co;448901]And if you guys want skill basing go to neo.

    (oh wait y'all scared of obsidian)

    Or make a base that has a gang limit of 5 so with subs together it would be 25 so I guess it would be more fair, or even make a smaller base Like OG lethal. So small gangs can just run up there and secure 4 hours max also having that base close to start hospital so it would be really popular with pkers.

    Sent from my SM-G930W8 using Tapatalk[/obsidian is ez I always pk at neo and I can easily kill 4-5 ppl in a row


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  6. #26
    No, id want friendly fire with subs or something. VertuCA is correct, you go raid 5 people at lethal, 50 more show up. It's ridiculous.

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  7. #27
    Heathen Detective Vertuu's Avatar
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    Quote Originally Posted by Link Co View Post
    Not being rude, but you're dumb for writing this much about something that will never happen.

    If you're a new gang then work for your hours era is not how it used to be years ago where gangs would give up and let someone hold their base reward hour numbers are too big for that.

    You want hours? Get a deal with a big gang, on era it takes time to make time be patient.

    Sent from my SM-G930W8 using Tapatalk
    Quote Originally Posted by Link Co View Post
    And if you guys want skill basing go to neo.

    (oh wait y'all scared of obsidian)

    Or make a base that has a gang limit of 5 so with subs together it would be 25 so I guess it would be more fair, or even make a smaller base Like OG lethal. So small gangs can just run up there and secure 4 hours max also having that base close to start hospital so it would be really popular with pkers.

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  8. #28
    Soldier Picciotti
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    Quote Originally Posted by VertuCA View Post
    That ^ honestly made zero sense to me. If it did to anyone please explain to me lol.


    -
    With all due respect to everyone's opinion on this concept. I just want to say most of the people that disagreed or pointed out a certain flaw on this, I could go on and on about fixing that. But even after such brief description / explaination people didn't really understand the concept as I was hoping. And those who did understand gave their positive/negative response.
    As Bitzsam explained how people could go around this rule of concept, and how it could take lots of work etc to implement this into the game, and it will only benefit a little amount of people instead of a drastic change I was hoping for. That all makes sense & this probably may or may not happen. That's just my point of view.
    lmao my bad. I was on xanax and a whole lot of other stuff

  9. #29
    Oo Sottocapo MJ4's Avatar
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    It's best to leave the player limit as it is. We all have the right to spam recruit msgs when needed.

    If Gang A is recruiting more players

    Then Gang B should do it too


    It's fair, it's just how much skilled players you have andthe players who tribute

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  10. #30
    Grind To Shine bluedragon123's Avatar
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    This thread makes me giggle
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