Originally Posted by
VertuCA
Here's are some ideas that could work in Theory. Remove Chem from Event shop. make a Rare gun. allow it back in bases. it wont be available for more people to purchase. no more overloads of upcoming chem users. give it its default released stats, i believe they were weaker stats then the one chem currently has. problem solved lol. solution #2: This may require lots of new scripting i guess? but chem stays normal as it is outside the base. once you're inside a base with chem, it switches modes to what Bitzsam previously offered chem users. slime as a bullet shooting gun? < if that makes sense. and the explosive part as how gas launcher throws its explosives. Orrr apply both of these ideas & you have a usable investment of 200ec.