Originally Posted by
BiTzSam
I didn't say BAR was the best gun in the entire game period, I said it was the best shop gun, meaning a gun anyone could buy at anytime that isn't locked behind requirements/ events/ auctions.
It's definitely up there in terms of weapons as a whole, but it isn't at the very top in terms of a gun that anyone can be amazing with (that would probably be the MP5a5), that being said a highly skilled player using the bar could arguably beat average- just skilled players using 'the best guns' because of the 1 less bullet to kill, which despite what some people are saying, definitely does make a significant difference.
There is a reason you rarely see people using guns like the tec9, bushmaster acr/ scorpion evo and that's because of how much harder it is to overcome guns, (particularly in spar or 1v1 situations) that kill in 1 less bullet than you, even if the gun you are up against has worse stats overall, with the exception of the damage.
Eg
The Ghost Ripper (smg mode) is widely considered by many players to be an extremely strong auction weapon, and gun overall. Comparing the Tec9 to the Ghost Ripper SMG mode you'll see very little difference between them aside from the damage being higher on the ghost ripper.
If damage wasn't as significant as people here are claiming, then how come we don't often see the cheaper, 7-8 damage guns being used- when a lot of them have better stats than a lot of the 8-9 damage guns, just having 1 less damage as their draw back.
Obviously in some cases (like with the neorifle) the stats aside from damage can impact its performance, but those are usually in rare cases with specific gun types (like the sniper rifles/ shotguns).
Speaking of the BAR
A lot of people criticising the current BAR, I would bet have not realised that whilst the BAR was effectively nerfed in SPAR/ BASING, it also received a fairly significant buff in overworld pking (pking outside of bases on the map).
In most SPARs there are no hittimers, in Bases there is a very small hittimer, however in overworld pking, hittimers do exist and vary on guns. That's why you may see some guns such as the UMP45 kill people faster, not because it shoots faster than other guns, but because its lower bullet registration allows for more consistent damage.
What is hit registration?- the time between taking damage where you are effectively invulnerable to damage from that particular persons weapon (was originally added so that when the game lags and you see those bullet walls you don't insta die by being hit by 10 bullets in a clump)
Eg
You have a gun (GUN A) that fires at a speed of 0.2 bullets a second but has a 0.5 hittimer,
compared to
(GUN B) that fires at a speed of 0.35 bullets a second but has a hittimer of 0.2.
In SPAR/ BASES where there isn't/isn't really a hittimer, GUN A will always kill faster. However in outside pking where hittimer DOES matter, GUN B will always kill faster as the hittimer is lower than the firerate, meaning every bullet you fire will damage someone, no matter how fast/ slow you fire it.
With GUN A, because its hittimer is higher than the firerate, it means unless you are firing your gun slowly, every 2nd bullet won't register (if you're shooting as fast as the gun can shoot) as you are firing faster than the hit registration counts.
PRIOR NERF, the bar had a 0.24 firerate, and a 0.5 hittimer, this meant that if you were firing bar at its full speed, your 2nd damage wouldn't always be registering (which is why BAR wasn't really popular for outside pking)
NOW POST NERF, the bar has a 0.3 firerate but a 0.2 hittimer. This means every bullet you fire from the bar won't be impacted by bullet registration, therefore (unless the person is lagging) all your bullets will damage. This effectively almost doubles BARs time to kill for outside pking compared to it before the nerf, despite the fact that it shoots slower now.
TLDR before nerf shooting bar full firerate, not every bullet would damage. After nerf now every bullet damages (the same way guns with stacked damage work)