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Thread: Basing System Rework

  1. #391
    Gun Admin BiTzSam's Avatar
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    The gang rework has had final official staff discussion where it was agreed upon that we would be going ahead with the changes. You can expect to see minor changes being made to the existing bases starting now, with the gang fortress to start being worked on soon with the expected release to take a few months for it to be implemented.

    The gang point system will likely be added shortly after the gang fortress is made as we are still deciding more ways to implement it, and certain systems where players themselves are rewarded for their efforts, and not just players chosen by the gang leader.

  2. #392
    Street Boss XR's Avatar
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    Quote Originally Posted by BiTzSam View Post
    The gang rework has had final official staff discussion where it was agreed upon that we would be going ahead with the changes. You can expect to see minor changes being made to the existing bases starting now, with the gang fortress to start being worked on soon with the expected release to take a few months for it to be implemented.

    The gang point system will likely be added shortly after the gang fortress is made as we are still deciding more ways to implement it, and certain systems where players themselves are rewarded for their efforts, and not just players chosen by the gang leader.
    I think you should do what snk said and have a testing phase

  3. #393
    Big Cheese Captain Lazerlatte's Avatar
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    Quote Originally Posted by BiTzSam View Post
    The gang point system will likely be added shortly after the gang fortress is made as we are still deciding more ways to implement it, and certain systems where players themselves are rewarded for their efforts, and not just players chosen by the gang leader.
    Hopefully this means players can be rewarded for contributing to more than just basing. It takes a lot more than muscling your way into a fortified location and staying in there like some kind of hermit to call the surrounding are your turf lol

  4. #394
    Quote Originally Posted by BiTzSam View Post
    The gang rework has had final official staff discussion where it was agreed upon that we would be going ahead with the changes. You can expect to see minor changes being made to the existing bases starting now, with the gang fortress to start being worked on soon with the expected release to take a few months for it to be implemented.

    The gang point system will likely be added shortly after the gang fortress is made as we are still deciding more ways to implement it, and certain systems where players themselves are rewarded for their efforts, and not just players chosen by the gang leader.
    Perfect


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  5. #395
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    Quote Originally Posted by BiTzSam View Post
    And certain systems where players themselves are rewarded for their efforts, and not just players chosen by the gang leader.
    Glad to hear that
    Ask me any era-related question(s)
    I'd be glad to answer

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  6. #396
    Changes seems ok, but why change hideout to 12.5k? Why punish the newer gangs that actually don't rely on alliances?

  7. #397
    Yes Sottocapo imaginary's Avatar
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    ^^^ 4k is still a lot and could take more than 2 years especially with this new system

  8. #398
    Gun Admin BiTzSam's Avatar
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    Quote Originally Posted by imaginary View Post
    ^^^ 4k is still a lot and could take more than 2 years especially with this new system
    Because if it's above 10k it's less incentive for the top gangs to base on new tags to try farm it because with it being a reward for above 10k+ hours it would mean if they tried to do that they'd be forced to earn the last 2.5k hours in the gang fort

    - - - Updated - - -

    And because with all the gangs that have a hideout/ are waiting for one, we'd basically need to make a gang village with how many gang hideouts might be on the map in a few years time

  9. #399
    Quote Originally Posted by BiTzSam View Post
    Because if it's above 10k it's less incentive for the top gangs to base on new tags to try farm it because with it being a reward for above 10k+ hours it would mean if they tried to do that they'd be forced to earn the last 2.5k hours in the gang fort

    - - - Updated - - -

    And because with all the gangs that have a hideout/ are waiting for one, we'd basically need to make a gang village with how many gang hideouts might be on the map in a few years time
    You should still keep it at 4000 hours. Not fair for newer gangs.

    - - - Updated - - -

    So basically newer gangs need fight for years to get to 10k then get transported to the fortress to fight another 2.5k.

  10. #400
    Would chem be allowed in the above 10k hours fortress or no?

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